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authorarseny.kapoulkine <arseny.kapoulkine@99668b35-9821-0410-8761-19e4c4f06640>2010-07-15 17:01:57 +0000
committerarseny.kapoulkine <arseny.kapoulkine@99668b35-9821-0410-8761-19e4c4f06640>2010-07-15 17:01:57 +0000
commit197f1edfc13e6b3ce89af4ff9047feee75121455 (patch)
tree19702adc0b5fc6cb89034a7b82fe519d14f21f31 /docs
parentcc78d73f343601e487c0d22cd31e1100b60c4b6d (diff)
docs: Fixed TOC links properly, got rid of pointer-based auto-generated ids
git-svn-id: http://pugixml.googlecode.com/svn/trunk@604 99668b35-9821-0410-8761-19e4c4f06640
Diffstat (limited to 'docs')
-rw-r--r--docs/manual.qbk3
-rw-r--r--docs/manual.xsl32
-rw-r--r--docs/quickstart.qbk10
3 files changed, 31 insertions, 14 deletions
diff --git a/docs/manual.qbk b/docs/manual.qbk
index b234fee..17f6de1 100644
--- a/docs/manual.qbk
+++ b/docs/manual.qbk
@@ -12,6 +12,7 @@
[template file[name]'''<filename>'''[name]'''</filename>''']
[template sref[name]'''<xref linkend="'''[name]'''" xrefstyle="select:title" />''']
[template anchor[name]'''<anchor id="'''[name]'''" />'''[^[name]]]
+[template ftnt[id text]'''<footnote id="'''[id]'''"><para>'''[text]'''</para></footnote>''']
[section:overview Overview]
@@ -138,7 +139,7 @@ The complete pugixml source consists of four files - two source files, [file pug
[section:embed Building pugixml as a part of another static library/executable]
-The easiest way to build pugixml is to compile two source files, [file pugixml.cpp] and [file pugixpath.cpp], along with the existing library/executable. This process depends on the method of building your application; for example, if you're using Microsoft Visual Studio[footnote All trademarks used are properties of their respective owners.], Apple Xcode, Code::Blocks or any other IDE, just add [file pugixml.cpp] and [file pugixpath.cpp] to one of your projects.
+The easiest way to build pugixml is to compile two source files, [file pugixml.cpp] and [file pugixpath.cpp], along with the existing library/executable. This process depends on the method of building your application; for example, if you're using Microsoft Visual Studio[ftnt trademarks All trademarks used are properties of their respective owners.], Apple Xcode, Code::Blocks or any other IDE, just add [file pugixml.cpp] and [file pugixpath.cpp] to one of your projects.
If you're using Microsoft Visual Studio and the project has precompiled headers turned on, you'll see the following error messages:
diff --git a/docs/manual.xsl b/docs/manual.xsl
index 1875f6e..58d2d99 100644
--- a/docs/manual.xsl
+++ b/docs/manual.xsl
@@ -86,14 +86,32 @@
</xsl:template>
<xsl:template match="section[@id='manual.toc']/para[normalize-space(text())='toc-placeholder']">
- <!-- trick to switch context node to root element -->
- <xsl:for-each select="/*">
- <xsl:call-template name="component.toc">
- <xsl:with-param name="toc.title.p" select="false()" />
- </xsl:call-template>
- </xsl:for-each>
+ <xsl:call-template name="make.toc">
+ <xsl:with-param name="toc-context" select="." />
+ <xsl:with-param name="toc.title.p" select="false()" />
+ <xsl:with-param name="nodes" select="/book/section" />
+ </xsl:call-template>
</xsl:template>
<xsl:template name="book.titlepage" />
-</xsl:stylesheet>
+ <xsl:template name="anchor">
+ <xsl:param name="node" select="." />
+ <xsl:param name="conditional" select="1" />
+ <xsl:variable name="id">
+ <xsl:call-template name="object.id">
+ <xsl:with-param name="object" select="$node"/>
+ </xsl:call-template>
+ </xsl:variable>
+ <xsl:choose>
+ <xsl:when test="$node/@id or $node/@xml:id">
+ <a name="{$id}"/>
+ </xsl:when>
+ <xsl:when test="$conditional = 0 and local-name($node) != 'bridgehead'">
+ <xsl:message terminate="yes">
+ <xsl:text>ERROR: Autogenerated id detected for element </xsl:text><xsl:value-of select="local-name($node)" />
+ </xsl:message>
+ </xsl:when>
+ </xsl:choose>
+ </xsl:template>
+</xsl:stylesheet>
diff --git a/docs/quickstart.qbk b/docs/quickstart.qbk
index bedaa15..512db4a 100644
--- a/docs/quickstart.qbk
+++ b/docs/quickstart.qbk
@@ -7,11 +7,9 @@
[license Distributed under the MIT License]
]
-[template file[name] '''<filename>'''[name]'''</filename>''']
-[template sbr[] '''<sbr/>''']
-[template lbr[] '''<sbr/><sbr/>'''] [/ for empty lines in lists]
-[template sref[name] '''<xref linkend="quickstart.main.'''[name]'''" xrefstyle="select:title" />''']
-[template anchor[name] '''<anchor id="'''[name]'''" />'''[^[name]]]
+[template file[name]'''<filename>'''[name]'''</filename>''']
+[template sref[name]'''<xref linkend="quickstart.main.'''[name]'''" xrefstyle="select:title" />''']
+[template ftnt[id text]'''<footnote id="'''[id]'''"><para>'''[text]'''</para></footnote>''']
[section:main pugixml 0.9 quick start guide]
@@ -40,7 +38,7 @@ The distribution contains library source, documentation (the guide you're readin
The complete pugixml source consists of four files - two source files, [file pugixml.cpp] and [file pugixpath.cpp], and two header files, [file pugixml.hpp] and [file pugiconfig.hpp]. [file pugixml.hpp] is the primary header which you need to include in order to use pugixml classes/functions. The rest of this guide assumes that [file pugixml.hpp] is either in the current directory or in one of include directories of your projects, so that `#include "pugixml.hpp"` can find the header; however you can also use relative path (i.e. `#include "../libs/pugixml/src/pugixml.hpp"`) or include directory-relative path (i.e. `#include <xml/thirdparty/pugixml/src/pugixml.hpp>`).
-The easiest way to build pugixml is to compile two source files, [file pugixml.cpp] and [file pugixpath.cpp], along with the existing library/executable. This process depends on the method of building your application; for example, if you're using Microsoft Visual Studio[footnote All trademarks used are properties of their respective owners.], Apple Xcode, Code::Blocks or any other IDE, just add [file pugixml.cpp] and [file pugixpath.cpp] to one of your projects. There are other building methods available, including building pugixml as a standalone static/shared library; read the manual for further information.
+The easiest way to build pugixml is to compile two source files, [file pugixml.cpp] and [file pugixpath.cpp], along with the existing library/executable. This process depends on the method of building your application; for example, if you're using Microsoft Visual Studio[ftnt trademarks All trademarks used are properties of their respective owners.], Apple Xcode, Code::Blocks or any other IDE, just add [file pugixml.cpp] and [file pugixpath.cpp] to one of your projects. There are other building methods available, including building pugixml as a standalone static/shared library; read the manual for further information.
[endsect] [/install]