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diff --git a/docs/manual/install.html b/docs/manual/install.html deleted file mode 100644 index 334bf2e..0000000 --- a/docs/manual/install.html +++ /dev/null @@ -1,517 +0,0 @@ -<html> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII"> -<title>Installation</title> -<link rel="stylesheet" href="../pugixml.css" type="text/css"> -<meta name="generator" content="DocBook XSL Stylesheets V1.78.1"> -<link rel="home" href="../manual.html" title="pugixml 1.6"> -<link rel="up" href="../manual.html" title="pugixml 1.6"> -<link rel="prev" href="../manual.html" title="pugixml 1.6"> -<link rel="next" href="dom.html" title="Document object model"> -</head> -<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"> -<table width="100%"><tr> -<td> -<a href="http://pugixml.org/">pugixml 1.6</a> manual | - <a href="../manual.html">Overview</a> | - <b>Installation</b> | - Document: - <a href="dom.html">Object model</a> · <a href="loading.html">Loading</a> · <a href="access.html">Accessing</a> · <a href="modify.html">Modifying</a> · <a href="saving.html">Saving</a> | - <a href="xpath.html">XPath</a> | - <a href="apiref.html">API Reference</a> | - <a href="toc.html">Table of Contents</a> -</td> -<td width="*" align="right"><div class="spirit-nav"> -<a accesskey="p" href="../manual.html"><img src="../images/prev.png" alt="Prev"></a><a accesskey="u" href="../manual.html"><img src="../images/up.png" alt="Up"></a><a accesskey="h" href="../manual.html"><img src="../images/home.png" alt="Home"></a><a accesskey="n" href="dom.html"><img src="../images/next.png" alt="Next"></a> -</div></td> -</tr></table> -<hr> -<div class="section"> -<div class="titlepage"><div><div><h2 class="title" style="clear: both"> -<a name="manual.install"></a><a class="link" href="install.html" title="Installation"> Installation</a> -</h2></div></div></div> -<div class="toc"><dl class="toc"> -<dt><span class="section"><a href="install.html#manual.install.getting"> Getting pugixml</a></span></dt> -<dd><dl> -<dt><span class="section"><a href="install.html#manual.install.getting.source"> Source distributions</a></span></dt> -<dt><span class="section"><a href="install.html#manual.install.getting.git"> Git repository</a></span></dt> -<dt><span class="section"><a href="install.html#manual.install.getting.subversion"> Subversion repository</a></span></dt> -</dl></dd> -<dt><span class="section"><a href="install.html#manual.install.building"> Building pugixml</a></span></dt> -<dd><dl> -<dt><span class="section"><a href="install.html#manual.install.building.embed"> Building pugixml as - a part of another static library/executable</a></span></dt> -<dt><span class="section"><a href="install.html#manual.install.building.static"> Building pugixml as - a standalone static library</a></span></dt> -<dt><span class="section"><a href="install.html#manual.install.building.shared"> Building pugixml as - a standalone shared library</a></span></dt> -<dt><span class="section"><a href="install.html#manual.install.building.header"> Using pugixml in header-only - mode</a></span></dt> -<dt><span class="section"><a href="install.html#manual.install.building.config"> Additional configuration - options</a></span></dt> -</dl></dd> -<dt><span class="section"><a href="install.html#manual.install.portability"> Portability</a></span></dt> -</dl></div> -<div class="section"> -<div class="titlepage"><div><div><h3 class="title"> -<a name="manual.install.getting"></a><a class="link" href="install.html#manual.install.getting" title="Getting pugixml"> Getting pugixml</a> -</h3></div></div></div> -<p> - pugixml is distributed in source form. You can either download a source distribution - or clone the Git repository. - </p> -<div class="section"> -<div class="titlepage"><div><div><h4 class="title"> -<a name="manual.install.getting.source"></a><a class="link" href="install.html#manual.install.getting.source" title="Source distributions"> Source distributions</a> -</h4></div></div></div> -<p> - You can download the latest source distribution via one of the following - links: - </p> -<pre class="programlisting"><a href="https://github.com/zeux/pugixml/releases/download/v1.6/pugixml-1.6.zip" target="_top">https://github.com/zeux/pugixml/releases/download/v1.6/pugixml-1.6.zip</a> -<a href="https://github.com/zeux/pugixml/releases/download/v1.6/pugixml-1.6.tar.gz" target="_top">https://github.com/zeux/pugixml/releases/download/v1.6/pugixml-1.6.tar.gz</a> -</pre> -<p> - The distribution contains library source, documentation (the manual you're - reading now and the quick start guide) and some code examples. After downloading - the distribution, install pugixml by extracting all files from the compressed - archive. The files have different line endings depending on the archive - format - <code class="filename">.zip</code> archive has Windows line endings, <code class="filename">.tar.gz</code> archive has Unix - line endings. Otherwise the files in both archives are identical. - </p> -<p> - If you need an older version, you can download it from the <a href="https://github.com/zeux/pugixml/releases" target="_top">version - archive</a>. - </p> -</div> -<div class="section"> -<div class="titlepage"><div><div><h4 class="title"> -<a name="manual.install.getting.git"></a><a class="link" href="install.html#manual.install.getting.git" title="Git repository"> Git repository</a> -</h4></div></div></div> -<p> - The Git repository is located at <a href="https://github.com/zeux/pugixml/" target="_top">https://github.com/zeux/pugixml/</a>. - There is a Git tag "v{version}" for each version; also there - is the "latest" tag, which always points to the latest stable - release. - </p> -<p> - For example, to checkout the current version, you can use this command: - </p> -<pre class="programlisting">git clone https://github.com/zeux/pugixml -cd pugixml -git checkout v1.6 -</pre> -<p> - The repository contains library source, documentation, code examples and - full unit test suite. - </p> -<p> - Use latest version tag if you want to automatically get new versions. Use - other tags if you want to switch to new versions only explicitly. Also - please note that the master branch contains the work-in-progress version - of the code; while this means that you can get new features and bug fixes - from master without waiting for a new release, this also means that occasionally - the code can be broken in some configurations. - </p> -</div> -<div class="section"> -<div class="titlepage"><div><div><h4 class="title"> -<a name="manual.install.getting.subversion"></a><a class="link" href="install.html#manual.install.getting.subversion" title="Subversion repository"> Subversion repository</a> -</h4></div></div></div> -<p> - You can access the Git repository via Subversion using <a href="https://github.com/zeux/pugixml" target="_top">https://github.com/zeux/pugixml</a> - URL. For example, to checkout the current version, you can use this command: - </p> -<pre class="programlisting">svn checkout https://github.com/zeux/pugixml/tags/v1.6 pugixml</pre> -</div> -</div> -<div class="section"> -<div class="titlepage"><div><div><h3 class="title"> -<a name="manual.install.building"></a><a class="link" href="install.html#manual.install.building" title="Building pugixml"> Building pugixml</a> -</h3></div></div></div> -<p> - pugixml is distributed in source form without any pre-built binaries; you - have to build them yourself. - </p> -<p> - The complete pugixml source consists of three files - one source file, <code class="filename">pugixml.cpp</code>, - and two header files, <code class="filename">pugixml.hpp</code> and <code class="filename">pugiconfig.hpp</code>. <code class="filename">pugixml.hpp</code> is the primary - header which you need to include in order to use pugixml classes/functions; - <code class="filename">pugiconfig.hpp</code> is a supplementary configuration file (see <a class="xref" href="install.html#manual.install.building.config" title="Additional configuration options"> Additional configuration - options</a>). - The rest of this guide assumes that <code class="filename">pugixml.hpp</code> is either in the current directory - or in one of include directories of your projects, so that <code class="computeroutput"><span class="preprocessor">#include</span> <span class="string">"pugixml.hpp"</span></code> - can find the header; however you can also use relative path (i.e. <code class="computeroutput"><span class="preprocessor">#include</span> <span class="string">"../libs/pugixml/src/pugixml.hpp"</span></code>) - or include directory-relative path (i.e. <code class="computeroutput"><span class="preprocessor">#include</span> - <span class="special"><</span><span class="identifier">xml</span><span class="special">/</span><span class="identifier">thirdparty</span><span class="special">/</span><span class="identifier">pugixml</span><span class="special">/</span><span class="identifier">src</span><span class="special">/</span><span class="identifier">pugixml</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">></span></code>). - </p> -<div class="section"> -<div class="titlepage"><div><div><h4 class="title"> -<a name="manual.install.building.embed"></a><a class="link" href="install.html#manual.install.building.embed" title="Building pugixml as a part of another static library/executable"> Building pugixml as - a part of another static library/executable</a> -</h4></div></div></div> -<p> - The easiest way to build pugixml is to compile the source file, <code class="filename">pugixml.cpp</code>, - along with the existing library/executable. This process depends on the - method of building your application; for example, if you're using Microsoft - Visual Studio<a href="#ftn.trademarks" class="footnote" name="trademarks"><sup class="footnote">[1]</sup></a>, Apple Xcode, Code::Blocks or any other IDE, just add <code class="filename">pugixml.cpp</code> to - one of your projects. - </p> -<p> - If you're using Microsoft Visual Studio and the project has precompiled - headers turned on, you'll see the following error messages: - </p> -<pre class="programlisting">pugixml.cpp(3477) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?</pre> -<p> - The correct way to resolve this is to disable precompiled headers for <code class="filename">pugixml.cpp</code>; - you have to set "Create/Use Precompiled Header" option (Properties - dialog -> C/C++ -> Precompiled Headers -> Create/Use Precompiled - Header) to "Not Using Precompiled Headers". You'll have to do - it for all project configurations/platforms (you can select Configuration - "All Configurations" and Platform "All Platforms" before - editing the option): - </p> -<div class="informaltable"><table class="table"> -<colgroup><col></colgroup> -<tbody><tr><td> - <p> - <a href="../images/vs2005_pch1.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_pch1_thumb.png" alt="vs2005_pch1_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2005_pch2.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_pch2_thumb.png" alt="vs2005_pch2_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2005_pch3.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_pch3_thumb.png" alt="vs2005_pch3_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2005_pch4.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_pch4_thumb.png" alt="vs2005_pch4_thumb"></span></a> - </p> - </td></tr></tbody> -</table></div> -</div> -<div class="section"> -<div class="titlepage"><div><div><h4 class="title"> -<a name="manual.install.building.static"></a><a class="link" href="install.html#manual.install.building.static" title="Building pugixml as a standalone static library"> Building pugixml as - a standalone static library</a> -</h4></div></div></div> -<p> - It's possible to compile pugixml as a standalone static library. This process - depends on the method of building your application; pugixml distribution - comes with project files for several popular IDEs/build systems. There - are project files for Apple XCode3, Code::Blocks, Codelite, Microsoft Visual - Studio 2005, 2008, 2010, and configuration scripts for CMake and premake4. - You're welcome to submit project files/build scripts for other software; - see <a class="xref" href="../manual.html#manual.overview.feedback" title="Feedback"> Feedback</a>. - </p> -<p> - There are two projects for each version of Microsoft Visual Studio: one - for dynamically linked CRT, which has a name like <code class="filename">pugixml_vs2008.vcproj</code>, - and another one for statically linked CRT, which has a name like <code class="filename">pugixml_vs2008_static.vcproj</code>. - You should select the version that matches the CRT used in your application; - the default option for new projects created by Microsoft Visual Studio - is dynamically linked CRT, so unless you changed the defaults, you should - use the version with dynamic CRT (i.e. <code class="filename">pugixml_vs2008.vcproj</code> for Microsoft - Visual Studio 2008). - </p> -<p> - In addition to adding pugixml project to your workspace, you'll have to - make sure that your application links with pugixml library. If you're using - Microsoft Visual Studio 2005/2008, you can add a dependency from your application - project to pugixml one. If you're using Microsoft Visual Studio 2010, you'll - have to add a reference to your application project instead. For other - IDEs/systems, consult the relevant documentation. - </p> -<div class="informaltable"><table class="table"> -<colgroup> -<col> -<col> -</colgroup> -<thead><tr> -<th> - <p> - Microsoft Visual Studio 2005/2008 - </p> - </th> -<th> - <p> - Microsoft Visual Studio 2010 - </p> - </th> -</tr></thead> -<tbody><tr> -<td> - <p> - <a href="../images/vs2005_link1.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_link1_thumb.png" alt="vs2005_link1_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2005_link2.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_link2_thumb.png" alt="vs2005_link2_thumb"></span></a> - </p> - </td> -<td> - <p> - <a href="../images/vs2010_link1.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2010_link1_thumb.png" alt="vs2010_link1_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2010_link2.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2010_link2_thumb.png" alt="vs2010_link2_thumb"></span></a> - </p> - </td> -</tr></tbody> -</table></div> -</div> -<div class="section"> -<div class="titlepage"><div><div><h4 class="title"> -<a name="manual.install.building.shared"></a><a class="link" href="install.html#manual.install.building.shared" title="Building pugixml as a standalone shared library"> Building pugixml as - a standalone shared library</a> -</h4></div></div></div> -<p> - It's possible to compile pugixml as a standalone shared library. The process - is usually similar to the static library approach; however, no preconfigured - projects/scripts are included into pugixml distribution, so you'll have - to do it yourself. Generally, if you're using GCC-based toolchain, the - process does not differ from building any other library as DLL (adding - -shared to compilation flags should suffice); if you're using MSVC-based - toolchain, you'll have to explicitly mark exported symbols with a declspec - attribute. You can do it by defining <a class="link" href="install.html#PUGIXML_API">PUGIXML_API</a> - macro, i.e. via <code class="filename">pugiconfig.hpp</code>: - </p> -<pre class="programlisting"><span class="preprocessor">#ifdef</span> <span class="identifier">_DLL</span> -<span class="preprocessor">#define</span> <span class="identifier">PUGIXML_API</span> <span class="identifier">__declspec</span><span class="special">(</span><span class="identifier">dllexport</span><span class="special">)</span> -<span class="preprocessor">#else</span> -<span class="preprocessor">#define</span> <span class="identifier">PUGIXML_API</span> <span class="identifier">__declspec</span><span class="special">(</span><span class="identifier">dllimport</span><span class="special">)</span> -<span class="preprocessor">#endif</span> -</pre> -<div class="caution"><table border="0" summary="Caution"> -<tr> -<td rowspan="2" align="center" valign="top" width="25"><img alt="[Caution]" src="../images/caution.png"></td> -<th align="left">Caution</th> -</tr> -<tr><td align="left" valign="top"><p> - If you're using STL-related functions, you should use the shared runtime - library to ensure that a single heap is used for STL allocations in your - application and in pugixml; in MSVC, this means selecting the 'Multithreaded - DLL' or 'Multithreaded Debug DLL' to 'Runtime library' property (/MD - or /MDd linker switch). You should also make sure that your runtime library - choice is consistent between different projects. - </p></td></tr> -</table></div> -</div> -<a name="PUGIXML_HEADER_ONLY"></a><div class="section"> -<div class="titlepage"><div><div><h4 class="title"> -<a name="manual.install.building.header"></a><a class="link" href="install.html#manual.install.building.header" title="Using pugixml in header-only mode"> Using pugixml in header-only - mode</a> -</h4></div></div></div> -<p> - It's possible to use pugixml in header-only mode. This means that all source - code for pugixml will be included in every translation unit that includes - <code class="filename">pugixml.hpp</code>. This is how most of Boost and STL libraries work. - </p> -<p> - Note that there are advantages and drawbacks of this approach. Header mode - may improve tree traversal/modification performance (because many simple - functions will be inlined), if your compiler toolchain does not support - link-time optimization, or if you have it turned off (with link-time optimization - the performance should be similar to non-header mode). However, since compiler - now has to compile pugixml source once for each translation unit that includes - it, compilation times may increase noticeably. If you want to use pugixml - in header mode but do not need XPath support, you can consider disabling - it by using <a class="link" href="install.html#PUGIXML_NO_XPATH">PUGIXML_NO_XPATH</a> define - to improve compilation time. - </p> -<p> - Enabling header-only mode is a two-step process: - </p> -<div class="orderedlist"><ol class="orderedlist" type="1"> -<li class="listitem"> - You have to define <code class="computeroutput"><span class="identifier">PUGIXML_HEADER_ONLY</span></code> - </li> -<li class="listitem"> - You have to include <code class="filename">pugixml.cpp</code> whenever you include pugixml.hpp - </li> -</ol></div> -<p> - Both of these are best done via <code class="filename">pugiconfig.hpp</code> like this: - </p> -<pre class="programlisting"><span class="preprocessor">#define</span> <span class="identifier">PUGIXML_HEADER_ONLY</span> -<span class="preprocessor">#include</span> <span class="string">"pugixml.cpp"</span> -</pre> -<p> - Note that it is safe to compile <code class="filename">pugixml.cpp</code> if <code class="computeroutput"><span class="identifier">PUGIXML_HEADER_ONLY</span></code> - is defined - so if you want to i.e. use header-only mode only in Release - configuration, you can include pugixml.cpp in your project (see <a class="xref" href="install.html#manual.install.building.embed" title="Building pugixml as a part of another static library/executable"> Building pugixml as - a part of another static library/executable</a>), - and conditionally enable header-only mode in <code class="filename">pugiconfig.hpp</code>, i.e.: - </p> -<pre class="programlisting"><span class="preprocessor">#ifndef</span> <span class="identifier">_DEBUG</span> - <span class="preprocessor">#define</span> <span class="identifier">PUGIXML_HEADER_ONLY</span> - <span class="preprocessor">#include</span> <span class="string">"pugixml.cpp"</span> -<span class="preprocessor">#endif</span> -</pre> -</div> -<div class="section"> -<div class="titlepage"><div><div><h4 class="title"> -<a name="manual.install.building.config"></a><a class="link" href="install.html#manual.install.building.config" title="Additional configuration options"> Additional configuration - options</a> -</h4></div></div></div> -<p> - pugixml uses several defines to control the compilation process. There - are two ways to define them: either put the needed definitions to <code class="filename">pugiconfig.hpp</code> (it - has some examples that are commented out) or provide them via compiler - command-line. Consistency is important: the definitions should match in - all source files that include <code class="filename">pugixml.hpp</code> (including pugixml sources) throughout - the application. Adding defines to <code class="filename">pugiconfig.hpp</code> lets you guarantee this, - unless your macro definition is wrapped in preprocessor <code class="computeroutput"><span class="preprocessor">#if</span></code>/<code class="computeroutput"><span class="preprocessor">#ifdef</span></code> directive and this directive - is not consistent. <code class="filename">pugiconfig.hpp</code> will never contain anything but comments, - which means that when upgrading to a new version, you can safely leave - your modified version intact. - </p> -<p> - <a name="PUGIXML_WCHAR_MODE"></a><code class="literal">PUGIXML_WCHAR_MODE</code> define toggles - between UTF-8 style interface (the in-memory text encoding is assumed to - be UTF-8, most functions use <code class="computeroutput"><span class="keyword">char</span></code> - as character type) and UTF-16/32 style interface (the in-memory text encoding - is assumed to be UTF-16/32, depending on <code class="computeroutput"><span class="keyword">wchar_t</span></code> - size, most functions use <code class="computeroutput"><span class="keyword">wchar_t</span></code> - as character type). See <a class="xref" href="dom.html#manual.dom.unicode" title="Unicode interface"> Unicode interface</a> for more details. - </p> -<p> - <a name="PUGIXML_NO_XPATH"></a><code class="literal">PUGIXML_NO_XPATH</code> define disables XPath. - Both XPath interfaces and XPath implementation are excluded from compilation. - This option is provided in case you do not need XPath functionality and - need to save code space. - </p> -<p> - <a name="PUGIXML_NO_STL"></a><code class="literal">PUGIXML_NO_STL</code> define disables use of - STL in pugixml. The functions that operate on STL types are no longer present - (i.e. load/save via iostream) if this macro is defined. This option is - provided in case your target platform does not have a standard-compliant - STL implementation. - </p> -<p> - <a name="PUGIXML_NO_EXCEPTIONS"></a><code class="literal">PUGIXML_NO_EXCEPTIONS</code> define disables - use of exceptions in pugixml. This option is provided in case your target - platform does not have exception handling capabilities. - </p> -<p> - <a name="PUGIXML_API"></a><code class="literal">PUGIXML_API</code>, <a name="PUGIXML_CLASS"></a><code class="literal">PUGIXML_CLASS</code> - and <a name="PUGIXML_FUNCTION"></a><code class="literal">PUGIXML_FUNCTION</code> defines let you - specify custom attributes (i.e. declspec or calling conventions) for pugixml - classes and non-member functions. In absence of <code class="computeroutput"><span class="identifier">PUGIXML_CLASS</span></code> - or <code class="computeroutput"><span class="identifier">PUGIXML_FUNCTION</span></code> definitions, - <code class="computeroutput"><span class="identifier">PUGIXML_API</span></code> definition - is used instead. For example, to specify fixed calling convention, you - can define <code class="computeroutput"><span class="identifier">PUGIXML_FUNCTION</span></code> - to i.e. <code class="computeroutput"><span class="identifier">__fastcall</span></code>. Another - example is DLL import/export attributes in MSVC (see <a class="xref" href="install.html#manual.install.building.shared" title="Building pugixml as a standalone shared library"> Building pugixml as - a standalone shared library</a>). - </p> -<div class="note"><table border="0" summary="Note"> -<tr> -<td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../images/note.png"></td> -<th align="left">Note</th> -</tr> -<tr><td align="left" valign="top"><p> - In that example <code class="computeroutput"><span class="identifier">PUGIXML_API</span></code> - is inconsistent between several source files; this is an exception to - the consistency rule. - </p></td></tr> -</table></div> -<p> - <a name="PUGIXML_MEMORY_PAGE_SIZE"></a><code class="literal">PUGIXML_MEMORY_PAGE_SIZE</code>, <a name="PUGIXML_MEMORY_OUTPUT_STACK"></a><code class="literal">PUGIXML_MEMORY_OUTPUT_STACK</code> - and <a name="PUGIXML_MEMORY_XPATH_PAGE_SIZE"></a><code class="literal">PUGIXML_MEMORY_XPATH_PAGE_SIZE</code> - can be used to customize certain important sizes to optimize memory usage - for the application-specific patterns. For details see <a class="xref" href="dom.html#manual.dom.memory.tuning" title="Memory consumption tuning"> Memory consumption tuning</a>. - </p> -<p> - <a name="PUGIXML_HAS_LONG_LONG"></a><code class="literal">PUGIXML_HAS_LONG_LONG</code> define enables - support for <code class="computeroutput"><span class="keyword">long</span> <span class="keyword">long</span></code> - type in pugixml. This define is automatically enabled if your platform - is known to have <code class="computeroutput"><span class="keyword">long</span> <span class="keyword">long</span></code> - support (i.e. has C++-11 support or uses a reasonably modern version of - a known compiler); if pugixml does not recognize that your platform supports - <code class="computeroutput"><span class="keyword">long</span> <span class="keyword">long</span></code> - but in fact it does, you can enable the define manually. - </p> -</div> -</div> -<div class="section"> -<div class="titlepage"><div><div><h3 class="title"> -<a name="manual.install.portability"></a><a class="link" href="install.html#manual.install.portability" title="Portability"> Portability</a> -</h3></div></div></div> -<p> - pugixml is written in standard-compliant C++ with some compiler-specific - workarounds where appropriate. pugixml is compatible with the C++11 standard, - but does not require C++11 support. Each version is tested with a unit test - suite (with code coverage about 99%) on the following platforms: - </p> -<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> -<li class="listitem"> - Microsoft Windows: - <div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: circle; "> -<li class="listitem"> - Borland C++ Compiler 5.82 - </li> -<li class="listitem"> - Digital Mars C++ Compiler 8.51 - </li> -<li class="listitem"> - Intel C++ Compiler 8.0, 9.0 x86/x64, 10.0 x86/x64, 11.0 x86/x64 - </li> -<li class="listitem"> - Metrowerks CodeWarrior 8.0 - </li> -<li class="listitem"> - Microsoft Visual C++ 6.0, 7.0 (2002), 7.1 (2003), 8.0 (2005) x86/x64, - 9.0 (2008) x86/x64, 10.0 (2010) x86/x64, 11.0 (2011) x86/x64/ARM, - 12.0 (2013) x86/x64/ARM and some CLR versions - </li> -<li class="listitem"> - MinGW (GCC) 3.4, 4.4, 4.5, 4.6 x64 - </li> -</ul></div> - </li> -<li class="listitem"> - Linux (GCC 4.4.3 x86/x64, GCC 4.8.1 x64, Clang 3.2 x64) - </li> -<li class="listitem"> - FreeBSD (GCC 4.2.1 x86/x64) - </li> -<li class="listitem"> - Apple MacOSX (GCC 4.0.1 x86/x64/PowerPC) - </li> -<li class="listitem"> - Sun Solaris (sunCC x86/x64) - </li> -<li class="listitem"> - Microsoft Xbox 360 - </li> -<li class="listitem"> - Nintendo Wii (Metrowerks CodeWarrior 4.1) - </li> -<li class="listitem"> - Sony Playstation Portable (GCC 3.4.2) - </li> -<li class="listitem"> - Sony Playstation 3 (GCC 4.1.1, SNC 310.1) - </li> -<li class="listitem"> - Various portable platforms (Android NDK, BlackBerry NDK, Samsung bada, - Windows CE) - </li> -</ul></div> -</div> -<div class="footnotes"> -<br><hr style="width:100; text-align:left;margin-left: 0"> -<div id="ftn.trademarks" class="footnote"><p><a href="#trademarks" class="para"><sup class="para">[1] </sup></a>All trademarks used are properties of their respective - owners.</p></div> -</div> -</div> -<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr> -<td align="left"></td> -<td align="right"><div class="copyright-footer">Copyright © 2014 Arseny Kapoulkine<p> - Distributed under the MIT License - </p> -</div></td> -</tr></table> -<hr> -<table width="100%"><tr> -<td> -<a href="http://pugixml.org/">pugixml 1.6</a> manual | - <a href="../manual.html">Overview</a> | - <b>Installation</b> | - Document: - <a href="dom.html">Object model</a> · <a href="loading.html">Loading</a> · <a href="access.html">Accessing</a> · <a href="modify.html">Modifying</a> · <a href="saving.html">Saving</a> | - <a href="xpath.html">XPath</a> | - <a href="apiref.html">API Reference</a> | - <a href="toc.html">Table of Contents</a> -</td> -<td width="*" align="right"><div class="spirit-nav"> -<a accesskey="p" href="../manual.html"><img src="../images/prev.png" alt="Prev"></a><a accesskey="u" href="../manual.html"><img src="../images/up.png" alt="Up"></a><a accesskey="h" href="../manual.html"><img src="../images/home.png" alt="Home"></a><a accesskey="n" href="dom.html"><img src="../images/next.png" alt="Next"></a> -</div></td> -</tr></table> -</body> -</html> |