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+/*
+LodePNG Examples
+
+Copyright (c) 2005-2012 Lode Vandevenne
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source
+ distribution.
+*/
+
+//g++ lodepng.cpp example_4bit_palette.cpp -ansi -pedantic -Wall -Wextra -O3
+
+
+
+/*
+LodePNG 4-bit palette example.
+This example encodes a 511x511 PNG with a 4-bit palette.
+Both image and palette contain sine waves, resulting in a sort of plasma.
+The 511 (rather than power of two 512) size is of course chosen on purpose to
+confirm that scanlines not filling up an entire byte size are working.
+
+NOTE: a PNG image with a translucent palette is perfectly valid. However there
+exist some programs that cannot correctly read those, including, surprisingly,
+Gimp 2.8 image editor (until you set mode to RGB).
+*/
+
+#include <cmath>
+#include <iostream>
+
+#include "lodepng.h"
+
+int main(int argc, char *argv[])
+{
+ //check if user gave a filename
+ if(argc < 2)
+ {
+ std::cout << "please provide a filename to save to" << std::endl;
+ return 0;
+ }
+
+ //create encoder and set settings and info (optional)
+ lodepng::State state;
+
+ //generate palette
+ for(int i = 0; i < 16; i++)
+ {
+ unsigned char r = 127 * (1 + std::sin(5 * i * 6.28318531 / 16));
+ unsigned char g = 127 * (1 + std::sin(2 * i * 6.28318531 / 16));
+ unsigned char b = 127 * (1 + std::sin(3 * i * 6.28318531 / 16));
+ unsigned char a = 63 * (1 + std::sin(8 * i * 6.28318531 / 16)) + 128; /*alpha channel of the palette (tRNS chunk)*/
+
+ //palette must be added both to input and output color mode, because in this
+ //sample both the raw image and the expected PNG image use that palette.
+ lodepng_palette_add(&state.info_png.color, r, g, b, a);
+ lodepng_palette_add(&state.info_raw, r, g, b, a);
+ }
+
+ //both the raw image and the encoded image must get colorType 3 (palette)
+ state.info_png.color.colortype = LCT_PALETTE; //if you comment this line, and create the above palette in info_raw instead, then you get the same image in a RGBA PNG.
+ state.info_png.color.bitdepth = 4;
+ state.info_raw.colortype = LCT_PALETTE;
+ state.info_raw.bitdepth = 4;
+ state.encoder.auto_convert = 0; //we specify ourselves exactly what output PNG color mode we want
+
+ //generate some image
+ const unsigned w = 511;
+ const unsigned h = 511;
+ std::vector<unsigned char> image;
+ image.resize((w * h * 4 + 7) / 8, 0);
+ for(unsigned y = 0; y < h; y++)
+ for(unsigned x = 0; x < w; x++)
+ {
+ size_t byte_index = (y * w + x) / 2;
+ bool byte_half = (y * w + x) % 2 == 1;
+
+ int color = (int)(4 * ((1 + std::sin(2.0 * 6.28318531 * x / (double)w))
+ + (1 + std::sin(2.0 * 6.28318531 * y / (double)h))) );
+
+ image[byte_index] |= (unsigned char)(color << (byte_half ? 0 : 4));
+ }
+
+ //encode and save
+ std::vector<unsigned char> buffer;
+ unsigned error = lodepng::encode(buffer, image.empty() ? 0 : &image[0], w, h, state);
+ if(error)
+ {
+ std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
+ return 0;
+ }
+ lodepng::save_file(buffer, argv[1]);
+}