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authorLode <lvandeve@gmail.com>2014-11-27 10:46:43 +0100
committerLode <lvandeve@gmail.com>2014-11-27 10:46:43 +0100
commitd515dbdfeba0f3c02deb17dce5ca1f958fc0befb (patch)
tree1e91bcdf22c884ebe20a6f810b68e15b570f276d /lodepng_unittest.cpp
parent71b8c3ad7338b41b43676ad4212f6d820d4ce193 (diff)
various fixes
Diffstat (limited to 'lodepng_unittest.cpp')
-rw-r--r--lodepng_unittest.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/lodepng_unittest.cpp b/lodepng_unittest.cpp
index e3dbc10..56fc61e 100644
--- a/lodepng_unittest.cpp
+++ b/lodepng_unittest.cpp
@@ -43,7 +43,7 @@ mv lodepng.cpp lodepng.c ; gcc lodepng.c example*.c -W -Wall -ansi -pedantic -O3
*) Check pngdetail.cpp:
g++ lodepng.cpp lodepng_util.cpp pngdetail.cpp -W -Wall -ansi -pedantic -O3 -o pngdetail
-./pnginfo testdata/PngSuite/basi0g01.png
+./pngdetail testdata/PngSuite/basi0g01.png
*) Test compiling with some code sections with #defines disabled, for unused static function warnings etc...
g++ lodepng.cpp -W -Wall -ansi -pedantic -O3 -c -DLODEPNG_NO_COMPILE_ZLIB
@@ -69,7 +69,7 @@ clang++ --analyze -Xanalyzer -analyzer-output=html lodepng.cpp
*) check for memory leaks and vulnerabilities with valgrind
comment out the large files tests because they're slow with valgrind
-g++ lodepng.cpp lodepng_util.cpp lodepng_unittest.cpp -Wall -Wextra -pedantic -ansi -g3
+g++ lodepng.cpp lodepng_util.cpp lodepng_unittest.cpp -Wall -Wextra -pedantic -ansi -O3
valgrind --leak-check=full --track-origins=yes ./a.out
*) remove "#include <iostream>" from lodepng.cpp if it's still in there
@@ -85,7 +85,7 @@ g++ lodepng.cpp example_sdl.cpp -Wall -Wextra -pedantic -ansi -O3 -lSDL -o showp
// ./showpng testdata/PngSuite/*.png
/*
-*) strip trailing spaces
+*) strip trailing spaces and ensure consistent newlines
*) check diff of lodepng.cpp and lodepng.h before submitting