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/* -*- Mode: c++ -*- */
/***************************************************************************
 *            velocityfilter.h
 *
 *  Sun May 12 16:01:41 CEST 2019
 *  Copyright 2019 André Nusser
 *  andre.nusser@googlemail.com
 ****************************************************************************/

/*
 *  This file is part of DrumGizmo.
 *
 *  DrumGizmo is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU Lesser General Public License as published by
 *  the Free Software Foundation; either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  DrumGizmo is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public License
 *  along with DrumGizmo; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */
#pragma once

#include <cstddef>
#include <map>
#include <utility>

#include "inputfilter.h"
#include "instrument.h"

struct Settings;
class Random;

class VelocityFilter
	: public InputFilter
{
public:
	VelocityFilter(Settings& settings, Random& random, Instruments const& instruments);

	bool filter(event_t& event, std::size_t pos) override;

	// Note getLatency not overloaded because this filter doesn't add latency.

private:
	Settings& settings;
	Random& random;
	Instruments const& instruments;
};