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/* -*- Mode: c++ -*- */
/***************************************************************************
* sample_selection.h
*
* Mon Mar 4 23:58:12 CET 2019
* Copyright 2019 André Nusser
* andre.nusser@googlemail.com
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <vector>
#include "sample.h"
class PowerList;
class Random;
struct Settings;
class SampleSelection
{
public:
SampleSelection(Settings& settings, Random& rand, const PowerList& powerlist);
void finalise();
const Sample* get(float power, float instrument_power_span, float position,
float instrument_position_span, std::size_t pos);
private:
Settings& settings;
Random& rand;
const PowerList& powerlist;
std::vector<std::size_t> last;
};
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