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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
 *            renderdialog.cc
 *
 *  Thu Sep 20 17:32:11 CEST 2018
 *  Copyright 2018 Bent Bisballe Nyeng
 *  deva@aasimon.org
 ****************************************************************************/

/*
 *  This file is part of DrumGizmo.
 *
 *  DrumGizmo is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  DrumGizmo is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with DrumGizmo; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */
#include "renderdialog.h"

#include <QPushButton>
#include <QVBoxLayout>

RenderDialog::RenderDialog(QWidget* parent, Project& project)
	: QDialog(parent)
	, project(project)
	, renderer(project)
{
	setLayout(new QVBoxLayout());

	auto btn = new QPushButton(this);
	btn->setText("Click me");
	connect(btn, SIGNAL(clicked()), this, SLOT(render()));
	//connect(btn, SIGNAL(clicked()), this, SLOT(close()));
	layout()->addWidget(btn);

	bar1 = new QProgressBar(this);
	connect(&renderer, SIGNAL(progressStart(int)),
	        bar1, SLOT(setMaximum(int)));
	layout()->addWidget(bar1);

	bar2 = new QProgressBar(this);
	connect(&renderer, SIGNAL(progressRenderStart(int)),
	        bar2, SLOT(setMaximum(int)));
	connect(&renderer, SIGNAL(progressRenderTask(int)),
	        bar2, SLOT(setValue(int)));
	layout()->addWidget(bar2);

	tasks = new QListWidget(this);
//	connect(&renderer, SIGNAL(progressTask(QString)),
//	        tasks, SLOT(addItem(QString)));
	layout()->addWidget(tasks);

	connect(&renderer, SIGNAL(progressTask(QString)),
	        this, SLOT(progressTask(QString)));
	connect(&renderer, SIGNAL(progressRenderFinished(int)),
	        this, SLOT(progressRenderFinished(int)));
}

void RenderDialog::render()
{
	bar1->setValue(1);
	renderer.render();
}

void RenderDialog::progressStart(int total)
{
}

void RenderDialog::progressTask(QString text)
{
	tasks->addItem(text);
}

void RenderDialog::progressRenderStart(int tasktotal)
{
}

void RenderDialog::progressRenderTask(int subtask)
{
}

void RenderDialog::progressRenderFinished(int success)
{
	bar1->setValue(bar1->value() + 1);
}

void RenderDialog::progressFinished(int success)
{
}