/* LodePNG Examples Copyright (c) 2005-2012 Lode Vandevenne This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ //Compile command for Linux: //g++ lodepng.cpp example_sdl.cpp -lSDL -O3 -o showpng /* LodePNG SDL example This example displays a PNG with a checkerboard pattern to show tranparency. It requires the SDL library to compile and run. If multiple filenames are given to the command line, it shows all of them. Press any key to see next image, or esc to quit. */ #include "lodepng.h" #include #include int show(const std::string& caption, const unsigned char* rgba, unsigned w, unsigned h) { //avoid too large window size by downscaling large image unsigned jump = 1; if(w / 1024 >= jump) jump = w / 1024 + 1; if(h / 1024 >= jump) jump = h / 1024 + 1; //init SDL if(SDL_Init(SDL_INIT_VIDEO) < 0) { std::cout << "error, SDL video init failed" << std::endl; return 0; } SDL_Surface* scr = SDL_SetVideoMode(w / jump, h / jump, 32, SDL_HWSURFACE); if(!scr) { std::cout << "error, no SDL screen" << std::endl; return 0; } SDL_WM_SetCaption(caption.c_str(), NULL); //set window caption //plot the pixels of the PNG file for(unsigned y = 0; y + jump - 1 < h; y += jump) for(unsigned x = 0; x + jump - 1 < w; x += jump) { //get RGBA components Uint32 r = rgba[4 * y * w + 4 * x + 0]; //red Uint32 g = rgba[4 * y * w + 4 * x + 1]; //green Uint32 b = rgba[4 * y * w + 4 * x + 2]; //blue Uint32 a = rgba[4 * y * w + 4 * x + 3]; //alpha //make translucency visible by placing checkerboard pattern behind image int checkerColor = 191 + 64 * (((x / 16) % 2) == ((y / 16) % 2)); r = (a * r + (255 - a) * checkerColor) / 255; g = (a * g + (255 - a) * checkerColor) / 255; b = (a * b + (255 - a) * checkerColor) / 255; //give the color value to the pixel of the screenbuffer Uint32* bufp; bufp = (Uint32 *)scr->pixels + (y * scr->pitch / 4) / jump + (x / jump); *bufp = 65536 * r + 256 * g + b; } //pause until you press escape and meanwhile redraw screen SDL_Event event; int done = 0; while(done == 0) { while(SDL_PollEvent(&event)) { if(event.type == SDL_QUIT) done = 2; else if(SDL_GetKeyState(NULL)[SDLK_ESCAPE]) done = 2; else if(event.type == SDL_KEYDOWN) done = 1; //press any other key for next image } SDL_UpdateRect(scr, 0, 0, 0, 0); //redraw screen SDL_Delay(5); //pause 5 ms so it consumes less processing power } SDL_Quit(); return done == 2 ? 1 : 0; } /*shows image with SDL. Returns 1 if user wants to fully quit, 0 if user wants to see next image.*/ int showfile(const char* filename) { std::cout << "showing " << filename << std::endl; std::vector buffer, image; lodepng::load_file(buffer, filename); //load the image file with given filename unsigned w, h; unsigned error = lodepng::decode(image, w, h, buffer); //decode the png //stop if there is an error if(error) { std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; return 0; } return show(filename, &image[0], w, h); } int main(int argc, char* argv[]) { if(argc <= 1) std::cout << "Please enter PNG file name(s) to display" << std::endl; for(int i = 1; i < argc; i++) { if(showfile(argv[i])) return 0; } }