/* LodePNG Examples Copyright (c) 2005-2015 Lode Vandevenne This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ //g++ -I ./ lodepng.cpp examples/example_encode_type.cpp -ansi -pedantic -Wall -Wextra -O3 /* This example shows how to enforce a certain color type of the PNG image when encoding a PNG (because by default, LodePNG automatically chooses an optimal color type, no matter what your raw data's colro type is) */ #include #include #include "lodepng.h" int main(int argc, char *argv[]) { //check if user gave a filename if(argc < 2) { std::cout << "please provide a filename to save to" << std::endl; return 0; } //generate some image const unsigned w = 256; const unsigned h = 256; std::vector image(w * h * 4); for(unsigned y = 0; y < h; y++) for(unsigned x = 0; x < w; x++) { int index = y * w * 4 + x * 4; image[index + 0] = 0; image[index + 1] = 0; image[index + 2] = 0; image[index + 3] = 255; } // we're going to encode with a state rather than a convenient function, because enforcing a color type requires setting options lodepng::State state; // input color type state.info_raw.colortype = LCT_RGBA; state.info_raw.bitdepth = 8; // output color type state.info_png.color.colortype = LCT_RGBA; state.info_png.color.bitdepth = 8; state.encoder.auto_convert = 0; // without this, it would ignore the output color type specified above and choose an optimal one instead //encode and save std::vector buffer; unsigned error = lodepng::encode(buffer, &image[0], w, h, state); if(error) std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl; else lodepng::save_file(buffer, argv[1]); }