From bf2aa0a46fc8c1d398604cd384bc2c583774cc1f Mon Sep 17 00:00:00 2001 From: Lode Date: Mon, 16 Feb 2015 22:55:55 +0100 Subject: move examples to examples directory --- examples/example_sdl.cpp | 132 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 132 insertions(+) create mode 100644 examples/example_sdl.cpp (limited to 'examples/example_sdl.cpp') diff --git a/examples/example_sdl.cpp b/examples/example_sdl.cpp new file mode 100644 index 0000000..0c68ef5 --- /dev/null +++ b/examples/example_sdl.cpp @@ -0,0 +1,132 @@ +/* +LodePNG Examples + +Copyright (c) 2005-2012 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +//Compile command for Linux: +//g++ lodepng.cpp example_sdl.cpp -lSDL -O3 -o showpng + +/* +LodePNG SDL example +This example displays a PNG with a checkerboard pattern to show tranparency. +It requires the SDL library to compile and run. +If multiple filenames are given to the command line, it shows all of them. +Press any key to see next image, or esc to quit. +*/ + +#include "lodepng.h" + +#include +#include + +int show(const std::string& caption, const unsigned char* rgba, unsigned w, unsigned h) +{ + //avoid too large window size by downscaling large image + unsigned jump = 1; + if(w / 1024 >= jump) jump = w / 1024 + 1; + if(h / 1024 >= jump) jump = h / 1024 + 1; + + //init SDL + if(SDL_Init(SDL_INIT_VIDEO) < 0) + { + std::cout << "error, SDL video init failed" << std::endl; + return 0; + } + SDL_Surface* scr = SDL_SetVideoMode(w / jump, h / jump, 32, SDL_HWSURFACE); + if(!scr) + { + std::cout << "error, no SDL screen" << std::endl; + return 0; + } + SDL_WM_SetCaption(caption.c_str(), NULL); //set window caption + + //plot the pixels of the PNG file + for(unsigned y = 0; y + jump - 1 < h; y += jump) + for(unsigned x = 0; x + jump - 1 < w; x += jump) + { + //get RGBA components + Uint32 r = rgba[4 * y * w + 4 * x + 0]; //red + Uint32 g = rgba[4 * y * w + 4 * x + 1]; //green + Uint32 b = rgba[4 * y * w + 4 * x + 2]; //blue + Uint32 a = rgba[4 * y * w + 4 * x + 3]; //alpha + + //make translucency visible by placing checkerboard pattern behind image + int checkerColor = 191 + 64 * (((x / 16) % 2) == ((y / 16) % 2)); + r = (a * r + (255 - a) * checkerColor) / 255; + g = (a * g + (255 - a) * checkerColor) / 255; + b = (a * b + (255 - a) * checkerColor) / 255; + + //give the color value to the pixel of the screenbuffer + Uint32* bufp; + bufp = (Uint32 *)scr->pixels + (y * scr->pitch / 4) / jump + (x / jump); + *bufp = 65536 * r + 256 * g + b; + } + + //pause until you press escape and meanwhile redraw screen + SDL_Event event; + int done = 0; + while(done == 0) + { + while(SDL_PollEvent(&event)) + { + if(event.type == SDL_QUIT) done = 2; + else if(SDL_GetKeyState(NULL)[SDLK_ESCAPE]) done = 2; + else if(event.type == SDL_KEYDOWN) done = 1; //press any other key for next image + } + SDL_UpdateRect(scr, 0, 0, 0, 0); //redraw screen + SDL_Delay(5); //pause 5 ms so it consumes less processing power + } + + SDL_Quit(); + return done == 2 ? 1 : 0; +} + +/*shows image with SDL. Returns 1 if user wants to fully quit, 0 if user wants to see next image.*/ +int showfile(const char* filename) +{ + std::cout << "showing " << filename << std::endl; + + std::vector buffer, image; + lodepng::load_file(buffer, filename); //load the image file with given filename + unsigned w, h; + unsigned error = lodepng::decode(image, w, h, buffer); //decode the png + + //stop if there is an error + if(error) + { + std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; + return 0; + } + + return show(filename, &image[0], w, h); +} + +int main(int argc, char* argv[]) +{ + if(argc <= 1) std::cout << "Please enter PNG file name(s) to display" << std::endl; + + for(int i = 1; i < argc; i++) + { + if(showfile(argv[i])) return 0; + } +} -- cgit v1.2.3