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Diffstat (limited to 'example_optimize_png.cpp')
-rw-r--r-- | example_optimize_png.cpp | 133 |
1 files changed, 0 insertions, 133 deletions
diff --git a/example_optimize_png.cpp b/example_optimize_png.cpp deleted file mode 100644 index ecf25cf..0000000 --- a/example_optimize_png.cpp +++ /dev/null @@ -1,133 +0,0 @@ -/* -LodePNG Examples - -Copyright (c) 2005-2012 Lode Vandevenne - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any damages -arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it -freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - - 3. This notice may not be removed or altered from any source - distribution. -*/ - -/* -This example saves the PNG with the best compression LodePNG can do, and with -unnecesary chunks removed. It tries out several combinations of settings and -keeps the smallest one. - -NOTE: This is not as good as a true PNG optimizer like optipng or pngcrush. -*/ - -//g++ lodepng.cpp example_optimize_png.cpp -ansi -pedantic -Wall -Wextra -O3 - -#include "lodepng.h" - -#include <iostream> - -int main(int argc, char *argv[]) -{ - std::vector<unsigned char> image; - unsigned w, h; - std::vector<unsigned char> buffer; - unsigned error; - - //check if user gave a filename - if(argc < 3) - { - std::cout << "please provide in and out filename" << std::endl; - return 0; - } - - lodepng::load_file(buffer, argv[1]); - error = lodepng::decode(image, w, h, buffer); - - if(error) - { - std::cout << "decoding error " << error << ": " << lodepng_error_text(error) << std::endl; - return 0; - } - - size_t origsize = buffer.size(); - std::cout << "Original size: " << origsize << " (" << (origsize / 1024) << "K)" << std::endl; - buffer.clear(); - - //Now encode as hard as possible with several filter types and window sizes - - lodepng::State state; - state.encoder.filter_palette_zero = 0; //We try several filter types, including zero, allow trying them all on palette images too. - state.encoder.add_id = false; //Don't add LodePNG version chunk to save more bytes - state.encoder.text_compression = 1; //Not needed because we don't add text chunks, but this demonstrates another optimization setting - state.encoder.zlibsettings.nicematch = 258; //Set this to the max possible, otherwise it can hurt compression - state.encoder.zlibsettings.lazymatching = 1; //Definitely use lazy matching for better compression - state.encoder.zlibsettings.windowsize = 32768; //Use maximum possible window size for best compression - - size_t bestsize = 0; - bool inited = false; - - int beststrategy = 0; - LodePNGFilterStrategy strategies[4] = { LFS_ZERO, LFS_MINSUM, LFS_ENTROPY, LFS_BRUTE_FORCE }; - std::string strategynames[4] = { "LFS_ZERO", "LFS_MINSUM", "LFS_ENTROPY", "LFS_BRUTE_FORCE" }; - - // min match 3 allows all deflate lengths. min match 6 is similar to "Z_FILTERED" of zlib. - int minmatches[2] = { 3, 6 }; - int bestminmatch = 0; - - int autoconverts[2] = { 0, 1 }; - std::string autoconvertnames[2] = { "0", "1" }; - int bestautoconvert = 0; - - int bestblocktype = 0; - - // Try out all combinations of everything - for(int i = 0; i < 4; i++) //filter strategy - for(int j = 0; j < 2; j++) //min match - for(int k = 0; k < 2; k++) //block type (for small images only) - for(int l = 0; l < 2; l++) //color convert strategy - { - if(bestsize > 3000 && (k > 0 || l > 0)) continue; /* these only make sense on small images */ - std::vector<unsigned char> temp; - state.encoder.filter_strategy = strategies[i]; - state.encoder.zlibsettings.minmatch = minmatches[j]; - state.encoder.zlibsettings.btype = k == 0 ? 2 : 1; - state.encoder.auto_convert = autoconverts[l]; - error = lodepng::encode(temp, image, w, h, state); - - if(error) - { - std::cout << "encoding error " << error << ": " << lodepng_error_text(error) << std::endl; - return 0; - } - - if(!inited || temp.size() < bestsize) - { - bestsize = temp.size(); - beststrategy = i; - bestminmatch = state.encoder.zlibsettings.minmatch; - bestautoconvert = l; - bestblocktype = state.encoder.zlibsettings.btype; - temp.swap(buffer); - inited = true; - } - } - - std::cout << "Chosen filter strategy: " << strategynames[beststrategy] << std::endl; - std::cout << "Chosen min match: " << bestminmatch << std::endl; - std::cout << "Chosen block type: " << bestblocktype << std::endl; - std::cout << "Chosen auto convert: " << autoconvertnames[bestautoconvert] << std::endl; - - lodepng::save_file(buffer, argv[2]); - std::cout << "New size: " << buffer.size() << " (" << (buffer.size() / 1024) << "K)" << std::endl; -} |