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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* drumgizmo_vst.h
*
* Tue Sep 20 08:22:48 CEST 2011
* Copyright 2011 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#ifndef __DRUMGIZMO_DRUMGIZMO_VST_H__
#define __DRUMGIZMO_DRUMGIZMO_VST_H__
#include <public.sdk/source/vst2.x/audioeffectx.h>
#include <public.sdk/source/vst2.x/aeffeditor.h>
#include <drumgizmo.h>
#include <plugingui.h>
#include "input_vst.h"
#include "output_vst.h"
class DGEditor;
class DrumGizmoVst : public AudioEffectX
{
public:
DrumGizmoVst(audioMasterCallback audioMaster);
~DrumGizmoVst();
void processReplacing(float** inputs, float** outputs, VstInt32 sampleFrames);
VstInt32 processEvents(VstEvents* events);
void setProgram(VstInt32 program);
void setProgramName(char* name);
void getProgramName(char* name);
bool getProgramNameIndexed(VstInt32 category, VstInt32 index, char* text);
void setParameter(VstInt32 index, float value);
float getParameter(VstInt32 index);
void getParameterLabel(VstInt32 index, char* label);
void getParameterDisplay(VstInt32 index, char* text);
void getParameterName(VstInt32 index, char* text);
void setSampleRate(float sampleRate);
void setBlockSize(VstInt32 blockSize);
bool getOutputProperties(VstInt32 index, VstPinProperties* properties);
bool getEffectName(char* name);
bool getVendorString(char* text);
bool getProductString(char* text);
VstInt32 getVendorVersion();
VstInt32 canDo(char* text);
VstInt32 getNumMidiInputChannels();
VstInt32 getNumMidiOutputChannels();
VstInt32 getMidiProgramName(VstInt32 channel,
MidiProgramName* midiProgramName);
VstInt32 getCurrentMidiProgram(VstInt32 channel,
MidiProgramName* currentProgram);
VstInt32 getMidiProgramCategory(VstInt32 channel,
MidiProgramCategory* category);
bool hasMidiProgramsChanged(VstInt32 channel);
bool getMidiKeyName(VstInt32 channel, MidiKeyName* keyName);
VstInt32 getChunk(void **data, bool isPreset);
VstInt32 setChunk(void *data, VstInt32 byteSize, bool isPreset);
DrumGizmo *drumgizmo;
InputVST *input;
OutputVST *output;
private:
void initProcess();
// void noteOn(VstInt32 note, VstInt32 velocity, VstInt32 delta);
// void noteOff();
void fillProgram(VstInt32 channel, VstInt32 prg, MidiProgramName* mpn);
size_t pos;
sample_t *buffer;
size_t buffer_size;
DGEditor *editor;
};
class DGEditor : public AEffEditor {
public:
DGEditor(AudioEffect* effect);
bool open(void* ptr);
void close();
bool isOpen();
void idle();
private:
DrumGizmoVst* dgeff;
PluginGUI *plugingui;
DrumGizmo *drumgizmo;
};
#endif/*__DRUMGIZMO_DRUMGIZMO_VST_H__*/
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