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#pragma once
#include <cstddef>
#include <map>
#include <utility>
#include "inputfilter.h"
#include "instrument.h"
struct Settings;
class Random;
class VelocityFilter
: public InputFilter
{
public:
VelocityFilter(Settings& settings, Random& random, Instruments const& instruments);
bool filter(event_t& event, std::size_t pos) override;
private:
Settings& settings;
Random& random;
Instruments const& instruments;
};
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