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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* velocity.cc
*
* Tue Jul 22 18:04:58 CEST 2008
* Copyright 2008 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "velocity.h"
#include <stdlib.h>
Velocity::Velocity(unsigned int lower, unsigned int upper)
{
this->lower = lower;
this->upper = upper;
}
void Velocity::addSample(Sample *sample, float probability)
{
if(samples.find(sample) != samples.end()) {
samples[sample] += probability;
} else {
samples[sample] = probability;
}
}
Sample *Velocity::getSample()
{
Sample *sample = NULL;
float x = (float)rand() / (float)RAND_MAX;
float sum = 0.0;
Samples::iterator i = samples.begin();
while(i != samples.end() && x > sum) {
sum += i->second;
sample = i->first;
i++;
}
return sample;
}
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