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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* thread.h
*
* Tue Jan 24 08:11:37 CET 2012
* Copyright 2012 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#else
#include <pthread.h>
#endif/*WIN32*/
class Thread {
public:
Thread();
virtual ~Thread();
void run();
void wait_stop();
protected:
virtual void thread_main() = 0;
private:
#ifdef WIN32
HANDLE tid{nullptr};
static DWORD WINAPI
#else
pthread_t tid{0};
static void*
#endif/*WIN32*/
thread_run(void *data);
};
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