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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* sample.h
*
* Mon Jul 21 10:23:20 CEST 2008
* Copyright 2008 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <map>
#include <string>
#include "channel.h"
#include "audiofile.h"
using AudioFiles = std::map<const InstrumentChannel*, AudioFile*>;
class Sample
{
public:
Sample(const std::string& name, double power,
double openness, bool normalized = false);
~Sample();
AudioFile* getAudioFile(const Channel& channel) const;
double getPower() const;
double getOpenness() const;
bool getNormalized() const;
private:
friend class DOMLoader;
friend class DOMLoaderTest;
friend class PowerList;
void addAudioFile(InstrumentChannel* instrument_channel,
AudioFile* audio_file);
std::string name;
double power;
double openness;
bool normalized;
AudioFiles audiofiles;
};
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