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#pragma once
#include <random>
#include <vector>
class Random
{
public:
Random();
Random(unsigned int seed);
int intInRange(int lower_bound, int upper_bound);
float floatInRange(float lower_bound, float upper_bound);
float normalDistribution(float mean, float stddev);
template <typename T>
T& choose(std::vector<T>& vec);
private:
std::default_random_engine generator;
};
template <typename T>
T& Random::choose(std::vector<T>& vec)
{
std::uniform_int_distribution<size_t> distribution(0, vec.size()-1);
size_t rand_index = distribution(generator);
return vec[rand_index];
}
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