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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* powerlist.h
*
* Sun Jul 28 19:45:47 CEST 2013
* Copyright 2013 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <vector>
#include "sample.h"
class Random;
struct Settings;
class PowerList
{
public:
PowerList(Random& rand, Settings& settings);
void add(Sample* s);
void finalise(); ///< Call this when no more samples will be added.
Sample* get(level_t velocity, std::size_t pos);
float getMaxPower() const;
float getMinPower() const;
private:
struct PowerListItem
{
Sample* sample;
float power;
};
Random& rand;
Settings& settings;
std::vector<PowerListItem> samples;
float power_max;
float power_min;
const Channel* getMasterChannel();
Sample* lastsample;
std::vector<std::size_t> last;
};
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