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#pragma once
#include <string>
#include <vector>
#include <memory>
#include "rangemap.h"
#include "powerlist.h"
#include "sample.h"
#include "versionstr.h"
#include "random.h"
#include "settings.h"
class Instrument
{
friend class InstrumentParser;
public:
Instrument(Settings& settings, Random& rand);
~Instrument();
Sample* sample(level_t level, size_t pos);
std::string getName() const;
std::string getDescription() const;
std::string getGroup() const;
void setGroup(const std::string& group);
std::vector<std::unique_ptr<AudioFile>> audiofiles;
bool isValid() const;
private:
void* magic;
std::string _group;
std::string _name;
std::string _description;
VersionStr version;
RangeMap<level_t, Sample*> samples;
void addSample(level_t a, level_t b, Sample* s);
void finalise();
std::vector<Sample*> samplelist;
size_t lastpos;
float mod;
Settings& settings;
Random& rand;
PowerList powerlist;
};
using Instruments = std::vector<std::unique_ptr<Instrument>>;
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