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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* instrument.h
*
* Tue Jul 22 17:14:19 CEST 2008
* Copyright 2008 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <string>
#include <vector>
#include <memory>
#include "rangemap.h"
#include "powerlist.h"
#include "sample.h"
#include "versionstr.h"
#include "random.h"
#include "settings.h"
class Instrument
{
friend class InstrumentParser;
friend class DrumKitParser;
public:
Instrument(Settings& settings, Random& rand);
~Instrument();
Sample* sample(level_t level, size_t pos);
std::string getName() const;
std::string getDescription() const;
std::string getGroup() const;
void setGroup(const std::string& group);
// std::map<std::string, std::string> channelmap;
std::vector<std::unique_ptr<AudioFile>> audiofiles;
bool isValid() const;
//! Get the number of audio files (as in single channel) in this instrument.
std::size_t getNumberOfFiles() const;
private:
void* magic;
std::string _group;
std::string _name;
std::string _description;
VersionStr version;
RangeMap<level_t, Sample*> samples;
void addSample(level_t a, level_t b, Sample* s);
void finalise(); ///< Signal instrument that no more samples will be added.
std::vector<Sample*> samplelist;
std::vector<InstrumentChannel> instrument_channels;
size_t lastpos;
float mod;
Settings& settings;
Random& rand;
PowerList powerlist;
};
// typedef std::map< std::string, Instrument > Instruments;
using Instruments = std::vector<std::unique_ptr<Instrument>>;
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