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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
 *            engineevent.h
 *
 *  Fri Jun  3 12:10:50 CEST 2011
 *  Copyright 2011 Bent Bisballe Nyeng
 *  deva@aasimon.org
 ****************************************************************************/

/*
 *  This file is part of DrumGizmo.
 *
 *  DrumGizmo is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU Lesser General Public License as published by
 *  the Free Software Foundation; either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  DrumGizmo is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public License
 *  along with DrumGizmo; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */
#pragma once

#include <cstddef>
#include "instrumentstate.h"

//! Event types
enum class EventType
{
	OnSet,
	Choke,
	Stop,
	ChangeInstrumentState,
	ResetInstrumentStates
};

//! POD datatype for input event transport.
struct event_t
{
	EventType type;                 //!< The type of the event.
	std::size_t instrument;         //!< The instrument number.
	std::size_t offset;             //!< The offset position in the input buffer
	InstrumentStateKind state_kind; //!< For instrument state changes: the state to change
	float velocity_or_state;        //!< State value, or the velocity if the type is a note on [0; 1]
};