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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* engineevent.h
*
* Fri Jun 3 12:10:50 CEST 2011
* Copyright 2011 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <cstddef>
#include "instrumentstate.h"
//! Event types
enum class EventType
{
OnSet,
Choke,
Stop,
ChangeInstrumentState,
ResetInstrumentStates
};
//! POD datatype for input event transport.
struct event_t
{
EventType type; //!< The type of the event.
std::size_t instrument; //!< The instrument number.
std::size_t offset; //!< The offset position in the input buffer
InstrumentStateKind state_kind; //!< For instrument state changes: the state to change
float velocity_or_state; //!< State value, or the velocity if the type is a note on [0; 1]
};
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