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#pragma once
#include <string>
#include <list>
#include "thread.h"
#include "semaphore.h"
#include "mutex.h"
#include "drumkit.h"
class DrumKitLoader
: public Thread
{
public:
DrumKitLoader();
~DrumKitLoader();
void loadKit(DrumKit *kit);
void thread_main();
bool isDone();
void stop();
void skip();
void setFrameSize(size_t framesize);
protected:
Semaphore run_semaphore;
Semaphore semaphore;
Semaphore framesize_semaphore;
Mutex mutex;
volatile bool running{false};
std::list<AudioFile*> load_queue;
size_t total_num_audiofiles{0};
size_t fraction{1};
size_t loaded{0};
size_t framesize{0};
};
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