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#pragma once
#include <string>
#include <list>
#include <mutex>
#include "mutex.h"
#include "thread.h"
#include "semaphore.h"
#include "drumkit.h"
#include "settings.h"
#include "audioinputengine.h"
#include "chresampler.h"
#include "memchecker.h"
class DrumKitLoader
: public Thread
{
public:
DrumKitLoader(Settings& settings, DrumKit& kit, AudioInputEngine& ie,
Resamplers& resamplers, Random& rand);
~DrumKitLoader();
void init();
void deinit();
bool loadkit(const std::string& file);
void loadKit(DrumKit *kit);
void skip();
void setFrameSize(size_t framesize);
protected:
void thread_main();
Semaphore run_semaphore;
Semaphore semaphore;
Semaphore framesize_semaphore;
std::mutex mutex;
volatile bool running{false};
std::list<AudioFile*> load_queue;
std::size_t framesize{0};
Settings& settings;
SettingsGetter getter;
DrumKit& kit;
AudioInputEngine& ie;
Resamplers& resamplers;
MemChecker memchecker;
Random& rand;
};
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