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#include "drumkitloader.h"
#include <hugin.hpp>
#include "drumkitparser.h"
#include "drumgizmo.h"
DrumKitLoader::DrumKitLoader(DrumGizmo *dg)
{
drumgizmo = dg;
is_done = false;
quitit = false;
skipit = false;
}
DrumKitLoader::~DrumKitLoader()
{
if(!quitit) {
stop();
}
}
void DrumKitLoader::stop()
{
quitit = true;
semaphore.post();
wait_stop();
}
void DrumKitLoader::skip()
{
skipit = true;
semaphore.post();
skip_semaphore.wait();
}
bool DrumKitLoader::isDone()
{
bool done;
mutex.lock();
done = is_done;
mutex.unlock();
return done;
}
void DrumKitLoader::loadKit(DrumKit *kit)
{
this->kit = kit;
mutex.lock();
is_done = false;
mutex.unlock();
semaphore.post();
}
void DrumKitLoader::thread_main()
{
while(1) {
DEBUG(loader, "before sem\n");
semaphore.wait();
DEBUG(loader, "after sem\n");
fflush(stdout);
if(quitit) return;
if(skipit) {
skip_semaphore.post();
skipit = false;
continue;
}
unsigned int count = 0;
if(kit && !kit->isValid()) goto finish;
{
Instruments::iterator i = kit->instruments.begin();
while(i != kit->instruments.end()) {
Instrument *instr = *i;
if(instr && !instr->isValid()) goto finish;
count += instr->audiofiles.size();
i++;
}
}
{
unsigned int loaded = 0;
Instruments::iterator i = kit->instruments.begin();
while(i != kit->instruments.end()) {
Instrument *instr = *i;
if(instr && !instr->isValid()) goto finish;
std::vector<AudioFile*>::iterator a = instr->audiofiles.begin();
while(a != instr->audiofiles.end()) {
#if 0
#ifdef WIN32
SleepEx(5000, FALSE);
#else
usleep(5000);
#endif
#endif
AudioFile *af = *a;
if(af && !af->isValid()) goto finish;
af->load();
loaded++;
LoadStatusMessage *ls = new LoadStatusMessage();
ls->number_of_files = count;
ls->numer_of_files_loaded = loaded;
ls->current_file = af->filename;
drumgizmo->sendGUIMessage(ls);
a++;
if(skipit) goto finish;
}
i++;
}
}
mutex.lock();
is_done = true;
mutex.unlock();
finish:
continue;
}
}
#ifdef TEST_DRUMKITLOADER
#include "test.h"
TEST_BEGIN;
TEST_END;
#endif
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