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#include "drumkit.h"
DrumKit::DrumKit()
{
magic = this;
}
DrumKit::~DrumKit()
{
magic = NULL;
clear();
}
void DrumKit::clear()
{
instruments.clear();
channels.clear();
_name = "";
_description = "";
_samplerate = 44100.0f;
}
bool DrumKit::isValid() const
{
return this == magic;
}
std::string DrumKit::getFile() const
{
return _file;
}
std::string DrumKit::getName() const
{
return _name;
}
std::string DrumKit::getDescription() const
{
return _description;
}
VersionStr DrumKit::getVersion() const
{
return _version;
}
float DrumKit::getSamplerate() const
{
return _samplerate;
}
std::size_t DrumKit::getNumberOfFiles() const
{
std::size_t number_of_files = 0;
for(const auto & instrument : instruments)
{
number_of_files += instrument->getNumberOfFiles();
}
return number_of_files;
}
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