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#include "drumkit.h"
DrumKit::DrumKit()
{
magic = this;
}
DrumKit::~DrumKit()
{
magic = NULL;
clear();
}
void DrumKit::clear()
{
for(auto& instrument : instruments)
{
delete instrument;
}
instruments.clear();
channels.clear();
_name = "";
_description = "";
_samplerate = 44100;
}
bool DrumKit::isValid()
{
return this == magic;
}
std::string DrumKit::file()
{
return _file;
}
std::string DrumKit::name()
{
return _name;
}
std::string DrumKit::description()
{
return _description;
}
size_t DrumKit::samplerate()
{
return _samplerate;
}
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