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#include "audioinputenginemidi.h"
#include "midimapparser.h"
#include <hugin.hpp>
AudioInputEngineMidi::AudioInputEngineMidi()
{
is_valid = false;
}
bool AudioInputEngineMidi::loadMidiMap(std::string f, Instruments &instruments)
{
file = "";
is_valid = false;
DEBUG(mmap, "loadMidiMap(%s, i.size() == %d)\n", f.c_str(),
instruments.size());
if(f == "") return false;
MidiMapParser p(f);
if(p.parse()) {
return false;
}
mmap.clear();
mmap.midimap = p.midimap;
for(size_t i = 0; i < instruments.size(); i++) {
mmap.instrmap[instruments[i]->name()] = i;
}
file = f;
is_valid = true;
return true;
}
std::string AudioInputEngineMidi::midimapFile()
{
return file;
}
bool AudioInputEngineMidi::isValid()
{
return is_valid;
}
#ifdef TEST_AUDIOINPUTENGINEMIDI
#include "test.h"
TEST_BEGIN;
TEST_END;
#endif
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