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/* -*- Mode: c++ -*- */
/***************************************************************************
* DGDOM.h
*
* Thu Jun 7 11:07:17 CEST 2018
* Copyright 2018 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <vector>
#include <string>
#include "channel.h"
// Instrument DOM:
struct AudioFileDOM
{
std::string instrument_channel;
std::string file;
std::size_t filechannel;
};
struct SampleDOM
{
std::string name;
double power;
std::vector<AudioFileDOM> audiofiles;
};
struct InstrumentChannelDOM
{
std::string name;
main_state_t main;
};
struct InstrumentDOM
{
std::string name;
std::vector<SampleDOM> samples;
std::vector<InstrumentChannelDOM> instrument_channels;
};
// Drumkit DOM:
struct ChannelDOM
{
std::string name;
};
struct ChannelMapDOM
{
std::string in;
std::string out;
main_state_t main;
};
struct InstrumentRefDOM
{
std::string name;
std::string file; // Probably shouldn't be there
std::string group;
std::vector<ChannelMapDOM> channel_map;
};
struct DrumkitDOM
{
std::string name;
std::string description;
double samplerate;
std::vector<InstrumentRefDOM> instruments;
std::vector<ChannelDOM> channels;
};
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