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#pragma once
#include <vector>
#include <string>
#include "channel.h"
struct SampleRefDOM
{
double probability;
std::string name;
};
struct VelocityDOM
{
double upper;
double lower;
std::vector<SampleRefDOM> samplerefs;
};
struct AudioFileDOM
{
std::string instrument_channel;
std::string file;
std::size_t filechannel;
};
struct SampleDOM
{
std::string name;
double power;
bool normalized;
std::vector<AudioFileDOM> audiofiles;
};
struct InstrumentChannelDOM
{
std::string name;
main_state_t main;
};
struct InstrumentDOM
{
std::string name;
std::string version;
std::string description;
std::vector<SampleDOM> samples;
std::vector<InstrumentChannelDOM> instrument_channels;
std::vector<VelocityDOM> velocities;
};
struct ChannelDOM
{
std::string name;
};
struct ChannelMapDOM
{
std::string in;
std::string out;
main_state_t main;
};
struct ChokeDOM
{
std::string instrument;
double choketime;
};
struct InstrumentRefDOM
{
std::string name;
std::string file;
std::string group;
std::vector<ChannelMapDOM> channel_map;
std::vector<ChokeDOM> chokes;
};
struct ClickMapDOM
{
std::string instrument;
std::string colour;
};
struct MetadataDOM
{
std::string version;
std::string title;
std::string description;
std::string license;
std::string notes;
std::string author;
std::string email;
std::string website;
std::string logo;
std::string image;
std::string image_map;
std::vector<ClickMapDOM> clickmaps;
};
struct DrumkitDOM
{
std::string version;
double samplerate;
MetadataDOM metadata;
std::vector<InstrumentRefDOM> instruments;
std::vector<ChannelDOM> channels;
};
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