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#ifndef PUGL_H_INCLUDED
#define PUGL_H_INCLUDED
#include <stdint.h>
#ifdef __APPLE__
# include "OpenGL/gl.h"
#else
# ifdef _WIN32
# include <windows.h> /* Broken Windows GL headers require this */
# endif
# include "GL/gl.h"
#endif
#ifdef PUGL_SHARED
# ifdef _WIN32
# define PUGL_LIB_IMPORT __declspec(dllimport)
# define PUGL_LIB_EXPORT __declspec(dllexport)
# else
# define PUGL_LIB_IMPORT __attribute__((visibility("default")))
# define PUGL_LIB_EXPORT __attribute__((visibility("default")))
# endif
# ifdef PUGL_INTERNAL
# define PUGL_API PUGL_LIB_EXPORT
# else
# define PUGL_API PUGL_LIB_IMPORT
# endif
#else
# define PUGL_API
#endif
#ifdef __cplusplus
extern "C" {
#else
# include <stdbool.h>
#endif
typedef struct PuglViewImpl PuglView;
typedef intptr_t PuglNativeWindow;
typedef enum {
PUGL_SUCCESS = 0
} PuglStatus;
typedef enum {
PUGL_CHAR_BACKSPACE = 0x08,
PUGL_CHAR_ESCAPE = 0x1B,
PUGL_CHAR_DELETE = 0x7F
} PuglChar;
typedef enum {
PUGL_KEY_F1 = 1,
PUGL_KEY_F2,
PUGL_KEY_F3,
PUGL_KEY_F4,
PUGL_KEY_F5,
PUGL_KEY_F6,
PUGL_KEY_F7,
PUGL_KEY_F8,
PUGL_KEY_F9,
PUGL_KEY_F10,
PUGL_KEY_F11,
PUGL_KEY_F12,
PUGL_KEY_LEFT,
PUGL_KEY_UP,
PUGL_KEY_RIGHT,
PUGL_KEY_DOWN,
PUGL_KEY_PAGE_UP,
PUGL_KEY_PAGE_DOWN,
PUGL_KEY_HOME,
PUGL_KEY_END,
PUGL_KEY_INSERT,
PUGL_KEY_SHIFT,
PUGL_KEY_CTRL,
PUGL_KEY_ALT,
PUGL_KEY_SUPER
} PuglKey;
typedef enum {
PUGL_MOD_SHIFT = 1,
PUGL_MOD_CTRL = 1 << 1,
PUGL_MOD_ALT = 1 << 2,
PUGL_MOD_SUPER = 1 << 3
} PuglMod;
typedef void* PuglHandle;
typedef void (*PuglCloseFunc)(PuglView* view);
typedef void (*PuglDisplayFunc)(PuglView* view);
typedef void (*PuglKeyboardFunc)(PuglView* view, bool press, uint32_t key);
typedef void (*PuglMotionFunc)(PuglView* view, int x, int y);
typedef void (*PuglMouseFunc)(
PuglView* view, int button, bool press, int x, int y);
typedef void (*PuglReshapeFunc)(PuglView* view, int width, int height);
typedef void (*PuglScrollFunc)(PuglView* view,
int x,
int y,
float dx,
float dy);
typedef void (*PuglSpecialFunc)(PuglView* view, bool press, PuglKey key);
PUGL_API PuglView*
puglCreate(PuglNativeWindow parent,
const char* title,
int width,
int height,
bool resizable,
bool visible);
PUGL_API void
puglSetHandle(PuglView* view, PuglHandle handle);
PUGL_API PuglHandle
puglGetHandle(PuglView* view);
PUGL_API uint32_t
puglGetEventTimestamp(PuglView* view);
PUGL_API int
puglGetModifiers(PuglView* view);
PUGL_API void
puglIgnoreKeyRepeat(PuglView* view, bool ignore);
PUGL_API void
puglSetCloseFunc(PuglView* view, PuglCloseFunc closeFunc);
PUGL_API void
puglSetDisplayFunc(PuglView* view, PuglDisplayFunc displayFunc);
PUGL_API void
puglSetKeyboardFunc(PuglView* view, PuglKeyboardFunc keyboardFunc);
PUGL_API void
puglSetMotionFunc(PuglView* view, PuglMotionFunc motionFunc);
PUGL_API void
puglSetMouseFunc(PuglView* view, PuglMouseFunc mouseFunc);
PUGL_API void
puglSetScrollFunc(PuglView* view, PuglScrollFunc scrollFunc);
PUGL_API void
puglSetSpecialFunc(PuglView* view, PuglSpecialFunc specialFunc);
PUGL_API void
puglSetReshapeFunc(PuglView* view, PuglReshapeFunc reshapeFunc);
PUGL_API PuglNativeWindow
puglGetNativeWindow(PuglView* view);
PUGL_API PuglStatus
puglProcessEvents(PuglView* view);
PUGL_API void
puglPostRedisplay(PuglView* view);
PUGL_API void
puglDestroy(PuglView* view);
#ifdef __cplusplus
}
#endif
#endif
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