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#ifndef __DRUMGIZMO_WINDOW_H__
#define __DRUMGIZMO_WINDOW_H__
#include "widget.h"
#include "pixelbuffer.h"
#include "nativewindow.h"
#include "image.h"
#include "eventhandler.h"
namespace GUI {
class Window : public Widget {
public:
Window();
~Window();
void show();
void hide();
void setFixedSize(int width, int height);
void resize(int width, int height);
void move(size_t x, size_t y);
size_t x();
size_t y();
size_t windowX();
size_t windowY();
size_t width();
size_t height();
void setCaption(std::string caption);
void addChild(Widget *widget);
void repaintEvent(GUI::RepaintEvent *e);
void beginPaint();
void endPaint();
Window *window();
EventHandler *eventHandler();
virtual void redraw();
void resized(size_t w, size_t h);
Widget *keyboardFocus();
void setKeyboardFocus(Widget *widget);
Widget *buttonDownFocus();
void setButtonDownFocus(Widget *widget);
Widget *mouseFocus();
void setMouseFocus(Widget *widget);
PixelBuffer wpixbuf;
void updateBuffer();
protected:
size_t refcount;
Widget *_keyboardFocus;
Widget *_buttonDownFocus;
Widget *_mouseFocus;
NativeWindow *native;
EventHandler *eventhandler;
Image back;
Image logo;
size_t max_refcount;
};
};
#endif
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