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#pragma once
#include "widget.h"
#include "pixelbuffer.h"
#include "nativewindow.h"
#include "image.h"
#include "eventhandler.h"
#include "imagecache.h"
namespace GUI
{
class Window
: public Widget
{
public:
Window(void* native_window = nullptr);
~Window();
void setFixedSize(int width, int height);
void setCaption(const std::string& caption);
void resize(int width, int height) override;
void move(size_t x, size_t y) override;
size_t windowX() override;
size_t windowY() override;
void show() override;
void hide() override;
Window* window() override;
ImageCache& getImageCache() override;
EventHandler* eventHandler();
Widget* keyboardFocus();
void setKeyboardFocus(Widget* widget);
Widget* buttonDownFocus();
void setButtonDownFocus(Widget* widget);
Widget* mouseFocus();
void setMouseFocus(Widget* widget);
protected:
friend class EventHandler;
void redraw();
void resized(size_t w, size_t h);
void updateBuffer();
friend class Widget;
void beginPaint();
void endPaint();
friend class NativeWindowX11;
friend class NativeWindowWin32;
friend class NativeWindowPugl;
PixelBuffer wpixbuf;
size_t refcount{0};
Widget* _keyboardFocus{nullptr};
Widget* _buttonDownFocus{nullptr};
Widget* _mouseFocus{nullptr};
NativeWindow* native{nullptr};
EventHandler* eventhandler{nullptr};
size_t maxRefcount{0};
ImageCache image_cache;
};
}
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