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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* window.cc
*
* Sun Oct 9 13:11:53 CEST 2011
* Copyright 2011 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "window.h"
#include "painter.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <hugin.hpp>
#ifdef X11
#include "nativewindow_x11.h"
#endif/*X11*/
#ifdef WIN32
#include "nativewindow_win32.h"
#endif/*WIN32*/
GUI::Window::Window()
: Widget(NULL), wpixbuf(100, 100), back(":bg.png"), logo(":logo.png")
{
_x = _y = 100;
_width = wpixbuf.width;
_height = wpixbuf.height;
refcount = 0;
_keyboardFocus = this;
_buttonDownFocus = NULL;
_mouseFocus = NULL;
#ifdef X11
native = new NativeWindowX11(this);
#endif/*X11*/
#ifdef WIN32
native = new NativeWindowWin32(this);
#endif/*WIN32*/
eventhandler = new GUI::EventHandler(native, this);
}
GUI::Window::~Window()
{
delete native;
delete eventhandler;
}
GUI::EventHandler *GUI::Window::eventHandler()
{
return eventhandler;
}
void GUI::Window::setCaption(std::string caption)
{
native->setCaption(caption);
}
void GUI::Window::repaintEvent(GUI::RepaintEvent *e)
{
if(!visible()) return;
Painter p(this);
p.drawImageStretched(0,0, &back, width(), height());
p.drawImage(width() - logo.width(),
height() - logo.height(), &logo);
}
void GUI::Window::resize(int width, int height)
{
if(width < 1 || height < 1) return;
#ifdef WIN32
// Fix to force buffer size reallocation
// FIXME: This should've been done indirectly through a WM_SIZE message in the
// EventHandler...
resized(width, height);
#endif
native->resize(width, height);
Widget::resize(width, height);
}
void GUI::Window::move(size_t x, size_t y)
{
native->move(x, y);
// Make sure widget corrds are updated.
Widget::move(x, y);
}
size_t GUI::Window::x() { return _x; }
size_t GUI::Window::y() { return _y; }
size_t GUI::Window::width() { return _width; }
size_t GUI::Window::height() { return _height; }
size_t GUI::Window::windowX() { return 0; }
size_t GUI::Window::windowY() { return 0; }
void GUI::Window::show()
{
repaint_r(NULL);
native->show();
}
void GUI::Window::hide()
{
native->hide();
}
GUI::Window *GUI::Window::window()
{
return this;
}
void GUI::Window::beginPaint()
{
refcount++;
}
void GUI::Window::endPaint()
{
if(refcount) refcount--;
if(!refcount) {
updateBuffer();
redraw();
}
}
void GUI::Window::updateBuffer()
{
memset(wpixbuf.buf, 0, wpixbuf.width * wpixbuf.height * 3);
std::vector<PixelBufferAlpha *> pl = getPixelBuffers();
std::vector<PixelBufferAlpha *>::iterator pli = pl.begin();
while(pli != pl.end()) {
PixelBufferAlpha *pb = *pli;
for(size_t x = 0; x < pb->width; x++) {
for(size_t y = 0; y < pb->height; y++) {
unsigned char r,g,b,a;
pb->pixel(x,y,&r,&g,&b,&a);
wpixbuf.setPixel(x + pb->x, y + pb->y, r, g, b, a);
}
}
pli++;
}
native->handleBuffer();
}
void GUI::Window::resized(size_t w, size_t h)
{
if(_width == w && _height == h) return;
_width = w;
_height = h;
wpixbuf.realloc(w, h);
updateBuffer();
pixbuf.realloc(w, h);
repaintEvent(NULL);
}
void GUI::Window::redraw()
{
native->redraw();
}
GUI::Widget *GUI::Window::keyboardFocus()
{
return _keyboardFocus;
}
void GUI::Window::setKeyboardFocus(GUI::Widget *widget)
{
_keyboardFocus = widget;
repaint_r(NULL);
}
GUI::Widget *GUI::Window::buttonDownFocus()
{
return _buttonDownFocus;
}
void GUI::Window::setButtonDownFocus(GUI::Widget *widget)
{
_buttonDownFocus = widget;
native->grabMouse(widget != NULL);
}
GUI::Widget *GUI::Window::mouseFocus()
{
return _mouseFocus;
}
void GUI::Window::setMouseFocus(GUI::Widget *widget)
{
_mouseFocus = widget;
}
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