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#pragma once
#include "knob.h"
#include "label.h"
#include "layout.h"
#include "widget.h"
#include "humanizerframecontent.h"
#include <iomanip>
#include <sstream>
struct Settings;
class SettingsNotifier;
namespace GUI
{
class TimingframeContent
: public Widget
{
public:
TimingframeContent(Widget* parent,
Settings& settings,
SettingsNotifier& settings_notifier);
private:
void tightnessKnobValueChanged(float value);
void tightnessSettingsValueChanged(float value);
void regainKnobValueChanged(float value);
void regainSettingsValueChanged(float value);
void laidbackKnobValueChanged(float value);
void laidbackSettingsValueChanged(int value);
GridLayout layout{this, 3, 1};
LabeledControl tightness{this, "Tightness"};
LabeledControl regain{this, "Timing Regain"};
LabeledControl laidback{this, "Laid Back-ness"};
Knob tightness_knob{&tightness};
Knob regain_knob{®ain};
Knob laidback_knob{&laidback};
Settings& settings;
SettingsNotifier& settings_notifier;
};
}
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