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#pragma once
#include <string>
#include <list>
#include "widget.h"
#include "font.h"
#include "painter.h"
#include "scrollbar.h"
#include "texturedbox.h"
#include "notifier.h"
namespace GUI {
class TextEdit : public Widget {
public:
TextEdit(Widget *parent);
virtual ~TextEdit();
bool isFocusable() override { return true; }
void resize(int width, int height) override;
std::string text();
void setText(const std::string& text);
void setReadOnly(bool readonly);
bool readOnly();
void preprocessText();
Notifier<> textChangedNotifier;
protected:
virtual void repaintEvent(RepaintEvent* repaintEvent) override;
private:
void scrolled(int value);
TexturedBox box{getImageCache(), ":widget.png",
0, 0,
7, 1, 7,
7, 63, 7};
ScrollBar scroll;
Font font;
std::string _text;
bool readonly{true};
std::list< std::string > preprocessedtext;
};
}
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