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#pragma once
#include <string>
#include <vector>
#include "font.h"
#include "notifier.h"
#include "scrollbar.h"
#include "texturedbox.h"
#include "widget.h"
namespace GUI
{
class TextEdit
: public Widget
{
public:
TextEdit(Widget* parent);
virtual ~TextEdit();
bool isFocusable() override
{
return true;
}
void resize(std::size_t width, std::size_t height) override;
std::string getText();
void setText(const std::string& text);
void setReadOnly(bool readonly);
bool readOnly();
void preprocessText();
Notifier<> textChangedNotifier;
protected:
virtual void repaintEvent(RepaintEvent* repaintEvent) override;
void scrollEvent(ScrollEvent* scrollEvent) override;
private:
void scrolled(int value);
TexturedBox box{getImageCache(), ":resources/widget.png", 0,
0,
7, 1, 7,
7, 63, 7};
static constexpr int x_border{10};
static constexpr int y_border{8};
ScrollBar scroll;
Font font;
std::string text;
bool readonly{true};
bool needs_preprocessing{false};
std::vector<std::string> preprocessed_text;
};
}
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