1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
/* -*- Mode: c++ -*- */
/***************************************************************************
* sampleselectionframecontent.h
*
* Sat May 11 15:29:25 CEST 2019
* Copyright 2019 André Nusser
* andre.nusser@googlemail.com
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include "knob.h"
#include "labeledcontrol.h"
#include "layout.h"
#include "widget.h"
struct Settings;
class SettingsNotifier;
namespace GUI
{
class SampleselectionframeContent
: public Widget
{
public:
SampleselectionframeContent(Widget* parent,
Settings& settings,
SettingsNotifier& settings_notifier);
private:
static float constexpr f_distance_factor = 4.f;
static float constexpr f_recent_factor = 1.f;
static float constexpr f_random_factor = .5f;
void fDistanceKnobValueChanged(float value);
void fRecentKnobValueChanged(float value);
void fRandomKnobValueChanged(float value);
void fDistanceSettingsValueChanged(float value);
void fRecentSettingsValueChanged(float value);
void fRandomSettingsValueChanged(float value);
GridLayout layout{this, 3, 1};
LabeledControl f_distance{this, "fDistance"};
LabeledControl f_recent{this, "fRecent"};
LabeledControl f_random{this, "fRandom"};
Knob f_distance_knob{&f_distance};
Knob f_recent_knob{&f_recent};
Knob f_random_knob{&f_random};
Settings& settings;
SettingsNotifier& settings_notifier;
};
} // GUI::
|