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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* progressbar.h
*
* Fri Mar 22 22:07:57 CET 2013
* Copyright 2013 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include "widget.h"
#include "guievent.h"
#include "painter.h"
namespace GUI {
enum class ProgressBarState
{
Red,
Green,
Blue,
Off
};
class ProgressBar : public Widget {
public:
ProgressBar(Widget *parent);
~ProgressBar();
float progress();
void setProgress(float progress);
void setState(ProgressBarState state);
protected:
// From Widget:
virtual void repaintEvent(RepaintEvent* repaintEvent) override;
private:
ProgressBarState state;
Painter::Bar bar_bg;
Painter::Bar bar_green;
Painter::Bar bar_blue;
Painter::Bar bar_red;
float _progress;
};
} // GUI::
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