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#pragma once
#include "widget.h"
#include "guievent.h"
#include "painter.h"
namespace GUI {
enum class ProgressBarState
{
Red,
Green,
Blue,
Off
};
class ProgressBar : public Widget {
public:
ProgressBar(Widget *parent);
~ProgressBar();
float progress();
void setProgress(float progress);
void setState(ProgressBarState state);
protected:
virtual void repaintEvent(RepaintEvent* repaintEvent) override;
private:
ProgressBarState state;
Painter::Bar bar_bg;
Painter::Bar bar_green;
Painter::Bar bar_blue;
Painter::Bar bar_red;
float _progress;
};
}
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