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#include "progressbar.h"
#include "painter.h"
GUI::ProgressBar::ProgressBar(GUI::Widget *parent) : GUI::Widget(parent)
{
bar_bg.left = new Image(":progress_back_l.png");
bar_bg.right = new Image(":progress_back_r.png");
bar_bg.center = new Image(":progress_back_c.png");
bar_blue.left = new Image(":progress_front_blue_l.png");
bar_blue.right = new Image(":progress_front_blue_r.png");
bar_blue.center = new Image(":progress_front_blue_c.png");
bar_red.left = new Image(":progress_front_red_l.png");
bar_red.right = new Image(":progress_front_red_r.png");
bar_red.center = new Image(":progress_front_red_c.png");
bar_green.left = new Image(":progress_front_green_l.png");
bar_green.right = new Image(":progress_front_green_r.png");
bar_green.center = new Image(":progress_front_green_c.png");
state = blue;
_progress = .5;
}
void GUI::ProgressBar::setState(GUI::ProgressBar::state_t state)
{
if(this->state != state) {
this->state = state;
repaintEvent(NULL);
}
}
float GUI::ProgressBar::progress()
{
return _progress;
}
void GUI::ProgressBar::setProgress(float progress)
{
_progress = progress;
repaintEvent(NULL);
}
void GUI::ProgressBar::repaintEvent(GUI::RepaintEvent *e)
{
Painter p(this);
int max = width() * _progress;
p.clear();
int brd = 4;
p.drawBar(0, 0, &bar_bg, width(), height());
GUI::Painter::Bar *b = NULL;
switch(state) {
case red: b = &bar_red; break;
case green: b = &bar_green; break;
case blue: b = &bar_blue; break;
default: break;
}
if(b) p.drawBar(brd, 0, b, max - 2*brd, height());
}
#ifdef TEST_PROGRESSBAR
#include "test.h"
TEST_BEGIN;
TEST_END;
#endif
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