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#include "progressbar.h"
namespace GUI {
ProgressBar::ProgressBar(Widget *parent)
: Widget(parent)
{
bar_bg.left = new Image(":progress_back_l.png");
bar_bg.right = new Image(":progress_back_r.png");
bar_bg.center = new Image(":progress_back_c.png");
bar_blue.left = new Image(":progress_front_blue_l.png");
bar_blue.right = new Image(":progress_front_blue_r.png");
bar_blue.center = new Image(":progress_front_blue_c.png");
bar_red.left = new Image(":progress_front_red_l.png");
bar_red.right = new Image(":progress_front_red_r.png");
bar_red.center = new Image(":progress_front_red_c.png");
bar_green.left = new Image(":progress_front_green_l.png");
bar_green.right = new Image(":progress_front_green_r.png");
bar_green.center = new Image(":progress_front_green_c.png");
state = ProgressBarState::Blue;
_progress = .5;
}
ProgressBar::~ProgressBar()
{
delete bar_bg.left;
delete bar_bg.right;
delete bar_bg.center;
delete bar_blue.left;
delete bar_blue.right;
delete bar_blue.center;
delete bar_red.left;
delete bar_red.right;
delete bar_red.center;
delete bar_green.left;
delete bar_green.right;
delete bar_green.center;
}
void ProgressBar::setState(ProgressBarState state)
{
if(this->state != state)
{
this->state = state;
repaintEvent(nullptr);
}
}
float ProgressBar::progress()
{
return _progress;
}
void ProgressBar::setProgress(float progress)
{
_progress = progress;
repaintEvent(nullptr);
}
void ProgressBar::repaintEvent(RepaintEvent* repaintEvent)
{
Painter p(*this);
int max = width() * _progress;
p.clear();
int brd = 4;
p.drawBar(0, 0, bar_bg, width(), height());
Painter::Bar* bar = nullptr;
switch(state) {
case ProgressBarState::Red:
bar = &bar_red;
break;
case ProgressBarState::Green:
bar = &bar_green;
break;
case ProgressBarState::Blue:
bar = &bar_blue;
break;
case ProgressBarState::Off:
bar = nullptr;
break;
}
if(bar)
{
p.drawBar(brd, 0, *bar, max - 2 * brd, height());
}
}
}
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