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/* -*- Mode: c++ -*- */
/***************************************************************************
* powerbutton.h
*
* Thu Mar 23 12:30:50 CET 2017
* Copyright 2017 André Nusser
* andre.nusser@googlemail.com
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include "texture.h"
#include "toggle.h"
namespace GUI
{
class PowerButton : public Toggle
{
public:
PowerButton(Widget* parent);
virtual ~PowerButton() = default;
protected:
// From Widget:
virtual void repaintEvent(RepaintEvent* repaintEvent) override;
private:
Texture on{getImageCache(), ":resources/bypass_button.png", 32, 0, 16, 16};
Texture on_clicked{getImageCache(), ":resources/bypass_button.png", 48, 0, 16, 16};
Texture off{getImageCache(), ":resources/bypass_button.png", 0, 0, 16, 16};
Texture off_clicked{getImageCache(), ":resources/bypass_button.png", 16, 0, 16, 16};
};
} // GUI::
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