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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* nativewindow_pugl.h
*
* Fri Dec 28 18:45:56 CET 2012
* Copyright 2012 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#ifndef __DRUMGIZMO_NATIVEWINDOW_PUGL_H__
#define __DRUMGIZMO_NATIVEWINDOW_PUGL_H__
#endif/*__DRUMGIZMO_NATIVEWINDOW_PUGL_H__*/
#include "nativewindow.h"
#include "window.h"
#include "pugl.h"
#ifdef __APPLE__
# include <OpenGL/glu.h>
#else
# include <GL/glu.h>
# include <GL/glext.h>
# include <GL/gl.h>
#endif
namespace GUI {
class Window;
class NativeWindowPugl : public NativeWindow {
public:
NativeWindowPugl(GUI::Window *window);
~NativeWindowPugl();
void init();
void setFixedSize(int width, int height);
void resize(int width, int height);
void move(int x, int y);
void show();
void setCaption(const std::string &caption);
void hide();
void handleBuffer();
void redraw();
void grabMouse(bool grab);
bool hasEvent();
Event *getNextEvent();
private:
GUI::Window *window;
PuglView* view;
};
};
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