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#ifndef __DRUMGIZMO_NATIVEWINDOW_PUGL_H__
#define __DRUMGIZMO_NATIVEWINDOW_PUGL_H__
#endif
#include "nativewindow.h"
#include "window.h"
#include "pugl.h"
#ifdef __APPLE__
# include <OpenGL/glu.h>
#else
# include <GL/glu.h>
# include <GL/glext.h>
# include <GL/gl.h>
#endif
namespace GUI {
class Window;
class NativeWindowPugl : public NativeWindow {
public:
NativeWindowPugl(GUI::Window *window);
~NativeWindowPugl();
void init();
void setFixedSize(int width, int height);
void resize(int width, int height);
void move(int x, int y);
void show();
void setCaption(const std::string &caption);
void hide();
void handleBuffer();
void redraw();
void grabMouse(bool grab);
bool hasEvent();
Event *getNextEvent();
private:
GUI::Window *window;
PuglView* view;
};
};
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