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#pragma once
#include <memory>
#include "nativewindow.h"
namespace GUI
{
class Window;
class NativeWindowCocoa
: public NativeWindow
{
public:
NativeWindowCocoa(void* native_window, Window& window);
~NativeWindowCocoa();
virtual void setFixedSize(std::size_t width, std::size_t height) override;
virtual void setAlwaysOnTop(bool always_on_top) override;
virtual void resize(std::size_t width, std::size_t height) override;
virtual std::pair<std::size_t, std::size_t> getSize() const override;
virtual void move(int x, int y) override;
virtual std::pair<int, int> getPosition() const override;
virtual void show() override;
virtual void hide() override;
virtual bool visible() const override;
virtual void setCaption(const std::string &caption) override;
virtual void redraw(const Rect& dirty_rect) override;
virtual void grabMouse(bool grab) override;
virtual EventQueue getEvents() override;
virtual void* getNativeWindowHandle() const override;
virtual Point translateToScreen(const Point& point) override;
class Window& getWindow();
class PixelBuffer& getWindowPixbuf();
void resized();
void pushBackEvent(std::shared_ptr<Event> event);
private:
void updateLayerOffset();
Window& window;
std::unique_ptr<struct priv> priv;
EventQueue event_queue;
void* native_window{nullptr};
bool first{true};
};
}
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