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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* nativewindow.h
*
* Fri Dec 28 18:46:01 CET 2012
* Copyright 2012 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <string>
#include "guievent.h"
namespace GUI {
//! \brief Interface class for native window implementations.
class NativeWindow {
public:
NativeWindow() {}
virtual ~NativeWindow() {}
//! \brief Set a fixed size to the window.
//! It resizes the window and disallows user resizing.
virtual void setFixedSize(int width, int height) = 0;
// TODO: setScalable(bool) ??
//! \brief Set a new size of the window.
virtual void resize(int width, int height) = 0;
//! \brief Move the window to a new position.
virtual void move(int x, int y) = 0;
//! \brief Show the window if it is hidden.
virtual void show() = 0;
//! \brief Hides the window.
virtual void hide() = 0;
//! \brief Sets the window caption in the title bar (if it has one).
virtual void setCaption(const std::string &caption) = 0;
//! \brief Recreate a window render buffer based on the internal buffer.
//! This need to be called whenever the internal buffer size has changed.
virtual void handleBuffer() = 0;
//! \brief Draw the internal rendering buffer to the window buffer.
virtual void redraw() = 0;
//! \brief Toggle capture mouse mode.
virtual void grabMouse(bool grab) = 0;
//! \brief Query if the event queue contains any events.
virtual bool hasEvent() = 0;
//! \brief Read a single event from the event queue.
//! \return A pointer to the event or nullptr is none exists.
virtual Event *getNextEvent() = 0;
//! \brief Read next event without popping it from the event queue.
//! \return A pointer to the event or nullptr is none exists.
virtual Event* peekNextEvent() = 0;
};
} // GUI::
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