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#pragma once
#include <string.h>
#include <vector>
#include <notifier.h>
#include "widget.h"
#include "font.h"
#include "painter.h"
#include "scrollbar.h"
namespace GUI {
class ListBoxBasic : public Widget {
public:
class Item {
public:
std::string name;
std::string value;
};
ListBoxBasic(Widget *parent);
virtual ~ListBoxBasic();
void addItem(const std::string& name, const std::string& value);
void addItems(const std::vector<Item>& items);
void clear();
bool selectItem(int index);
std::string selectedName();
std::string selectedValue();
void clearSelectedValue();
Notifier<> selectionNotifier;
Notifier<> clickNotifier;
Notifier<> valueChangedNotifier;
virtual void resize(int w, int h) override;
protected:
void onScrollBarValueChange(int value);
bool isFocusable() override { return true; }
virtual void repaintEvent(RepaintEvent* repaintEvent) override;
virtual void buttonEvent(ButtonEvent* buttonEvent) override;
virtual void keyEvent(KeyEvent* keyEvent) override;
virtual void scrollEvent(ScrollEvent* scrollEvent) override;
ScrollBar scroll;
Texture bg_img{getImageCache(), ":widget.png", 7, 7, 1, 63};
void setSelection(int index);
std::vector<Item> items;
int selected;
int marked;
Font font;
int padding;
int btn_size;
};
}
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