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#pragma once
#include <string.h>
#include <vector>
#include "widget.h"
#include "painter.h"
#include "listboxbasic.h"
#include "texturedbox.h"
namespace GUI
{
class ListBox
: public Widget
{
public:
ListBox(Widget *parent);
virtual ~ListBox();
void addItem(std::string name, std::string value);
void addItems(std::vector<ListBoxBasic::Item> &items);
void clear();
bool selectItem(int index);
std::string selectedName();
std::string selectedValue();
void clearSelectedValue();
virtual void repaintEvent(RepaintEvent* repaintEvent) override;
virtual void resize(std::size_t width, std::size_t height) override;
Notifier<>& selectionNotifier;
Notifier<>& clickNotifier;
Notifier<>& valueChangedNotifier;
private:
ListBoxBasic basic;
TexturedBox box{getImageCache(), ":resources/widget.png",
0, 0,
7, 1, 7,
7, 63, 7};
};
}
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