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#include "led.h"
#include "painter.h"
LED::LED(GlobalContext *gctx, Widget *parent)
: Widget(gctx, parent)
{
state = true;
}
void LED::setState(bool state)
{
if(this->state != state) {
this->state = state;
repaint(NULL);
}
}
void LED::repaint(RepaintEvent *e)
{
size_t h = height() - 1;
size_t w = width() - 1;
Painter p(gctx, wctx);
if(state) p.setColour(Colour(0,1,0));
else p.setColour(Colour(1,0,0));
size_t size = w / 2;
if(h / 2 < size) size = h / 2;
p.drawFilledCircle(w/2, h/2, size);
p.setColour(Colour(1));
p.drawFilledCircle(w/3, h/3, size / 6);
}
#ifdef TEST_LED
#include "test.h"
TEST_BEGIN;
TEST_END;
#endif
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