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#include "label.h"
#include "painter.h"
#include "guievent.h"
namespace GUI {
Label::Label(Widget *parent)
: Widget(parent)
{
}
void Label::setText(const std::string& text)
{
_text = text;
repaintEvent(nullptr);
}
void Label::setAlignment(TextAlignment alignment)
{
this->alignment = alignment;
}
void Label::resizeToText()
{
resize(font.textWidth(_text) + border, font.textHeight());
}
void Label::repaintEvent(RepaintEvent* repaintEvent)
{
Painter p(*this);
p.clear();
p.setColour(Colour(1));
int offset = 0;
switch(alignment) {
case TextAlignment::left:
offset = border;
break;
case TextAlignment::center:
offset = (width() - font.textWidth(_text)) / 2;
break;
case TextAlignment::right:
offset = width() - font.textWidth(_text) - border;
break;
}
p.drawText(offset, (height() + font.textHeight()) / 2, font, _text, true);
}
}
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